PDA

View Full Version : UVW to material IDs


AtmaWeapon
05-01-2005, 11:26 PM
Hey guys. Maybe there's a maxscript for this? Anyone know of a easy way (I know the longer way) of automatically assigning material ids based on UVW coordinates? So UVW is obviously 0-1.0 and tiles after that. Can I get the square of

(0,0)-(1,1) on material ID 1
(0,1)-(1,2) on material ID 2
(1,0)-(2,1) on material ID 3

and so on...

Any maxscript experts out there?

CGTalk Moderation
05-01-2005, 11:26 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.