View Full Version : Blender over 3DS Max???
12950629 05-01-2005, 03:11 PM :rolleyes: I have 3DS Max but it's messed up and I can't fix it, so I downloaded Blender and it's really different. Then I got Cinema 4D... So, which one should I stick to?
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cara-rj
05-01-2005, 11:53 PM
12950629,
You should give Blender a try. It can do most of the things that 3DSMax can do.
You can donwload the documentation ( http://www.blender.org/modules.php?op=modload&name=documentation&file=index ) or even buy the guide (almost 800 pages of information!! and support the development of Blender) to solve your doubts on how to use the software.
And remember, who create the art is the artist, not the software.:thumbsup:
SevenString
05-02-2005, 12:55 AM
I've never tried C4D, but a lot of people really like it.
However, I like using Blender MUCH more than using Max, even though Max has more "bells and whistles". But Max has been a crash-prone, expensive, overly menu-laden beast for every project in which I've used it. blech!
These days, though, I'm really into XSI. I still use Blender sometimes, but XSI has become my app of choice. That's excluding the fact that I have to use Maya at work.
These areas that Blender could stand improvement are what made me look elsewhere:
1) lack of image output support beyond 8bit per channel.
2) lack of better, more "consistent" character animation tools. XSI rules the world on this one.
I was also a Lightwave user, but with some key development staff leaving Newtek, new features are showing signs of being made up of mostly plugins. Plus, the upgrades are too expensive for what you get.
Anyway, despite my preference for XSI these days, I still think that Blender rocks, and I have nothing but respect and admiration for the application, as well as Ton and all of the other people involved with the Blender Foundation. I also think that the rate of improvement has been phenomenal with Blender. I was one of the many who donated cash for the OS release of Blender, and I have since never regretted it. I am amazed at what the community has done.
harkyman
05-02-2005, 09:14 PM
Blender definitely lacks in those area. Fortunately, the lead developer has put in internal support for (I believe) 32-bit internally, and they are considering their options as to how to implement EXR output. Also, the character animation tools will be getting an overhaul for the 2.38 release, which I'm hoping will show up at the end of this summer.
michaeli
05-03-2005, 07:20 AM
I haven't tried Blend yet. But if you want to choose between 3D max and C4D, then the later is definately the answer. :)
Apollux
05-03-2005, 11:56 AM
Do you realize how biased it is posting this poll INSIDE the Blender forum?
However, I'm surprized that the poll hasn't leaned heavily to the Blender side already.
TraceR
05-03-2005, 04:08 PM
I would give Blender a shot. After all, it's free. So if you don't like it, you didn't waste a lot of money.
I plan to buy lightwave this summer just to give it a shot. But I don't intend to stop using Blender.
Yea, and like Apollux said, this probably isn't the best place to post a poll like this.
Mattus
05-03-2005, 06:16 PM
We wouls say that though, being in the Blender topic!
used Max a few years back and it was definately cool to have a dynamics engine. Any thoughts?
Arbzervor
05-06-2005, 08:56 PM
i have never tried 3ds max but i cant imagine anything being easier to use than blender... the interface is nice and clean and you are not overthrown by many different daunting tabz. but blender i find (maybe its just my pc) can be quite crash proned when it comes to rendering. also when you enable YAFRAY it can be quite difficult (very) to get you renders right. but i do enjoy blender ery much.
mat
I'm surprized that the poll hasn't leaned heavily to the Blender side already
I actually voted for C4D. :)
LetterRip
05-07-2005, 05:50 PM
arberzor - what do you mean by 'crash prone'
If you are doing a render that uses far more ram than you have available - it could send Windows into 'swap hell' or if you are using BSD or Linux - they will kill it at your max memory threshold for a process.
Are you getting actual segfaults or some other error message?
If you submit a scene to the bug tracker, then what is causing the crash can be found. (Or if you use a debugging build and provide a 'backtrace' to the tracker.)
LetterRip
Kire1275
05-07-2005, 06:12 PM
I prefer blender, I think its easier.
i use blender but thats because my parent wont buy me anything better and im to lazy to pay for it with my own money but it realy good however there arenot alot of tutorials for blender where as 3dsmax has heaps i dont know alot about c4d
Joblh
05-08-2005, 06:52 PM
i use blender but thats because my parent wont buy me anything better and im to lazy to pay for it with my own money but it realy good however there arenot alot of tutorials for blender where as 3dsmax has heaps i dont know alot about c4d
exactly the same!
(i prefer maya over 3DSmax, Softimage over Cinema 4D, Cinema 4D over Lightwave.)
hanzo
05-09-2005, 07:46 AM
again same! almost
(i prefer maya over 3DSmax, Softimage and Lightwave over Cinema 4D.....
but I like all of them much MUCH! more then blender :thumbsup:
but I like all of them much MUCH! more than Blender
We love you too, Hanzo.:love:
Do you reallize that you are comparing Blender to 3DSMAX, Cinema, etc?
If you both have the money and need them, BUY THEM!
With Blender you don't need to have money, you don't need to have a reason to download Blender. Blender is just waiting there, for everybody.
You say why Blender. I say why not.
For me:
I prefer Blender even above Learning Licenses. I use Blender because It meets all my expectations (so far).
I don't use Blender only because is free (so then I would use 3D Max instead).
If some day I buy 3D propietary software, which I don't discard, I will keep Blender in my heart and in my hard disc.
SimonReeves
05-10-2005, 10:58 PM
ask your mummy [not mummey]
1000101
05-10-2005, 11:00 PM
I write all my vertex coordinates by hand in 'vi' on an old VMS system.
It provides great flexibility.
12950629
05-11-2005, 12:30 AM
I just wanted to see the results and so far, blender is winning... I saw movies made by blender right now... and i was blown away... the movies are here... http://blender3d.org/cms/Movies.160.0.html (the chicken chair and Artfestival Intro)
:thumbsup: :scream: :eek: :bounce: :applause: :thumbsup: :buttrock: :D
salmonmoose
05-11-2005, 01:51 AM
You say why Blender. I say why not.
It's good to be a master of one package than a jack of all packages, and I'd rather specialise in a package that has heavier commercial presense, I'm as yet to see stacks of jobs offered using blender.
As I said, Blender meets all MY expectations.
It is up to everyone to decide
what is best for themselves. Maybe Blender is not for people with "great expectations".
Yes, It is good to be specialised in a package that has heavy commercial presense, but remember you need to produce good artwork as well.
I can only say that I see Blender users producing good artwork.
For example, this one, by Jan Kurka:
http://www.blender3d.org/cms/typo3temp/pics/c856551b6e.jpg
December
05-12-2005, 09:59 AM
I recently decided that Windows had crashed once too often, and installed Linux on my work PC instead. Since then, I have been using Blender instead of 3D Max since there is no Max for Linux, and there probably never will be.
Blender is pretty cool, only a few things missing for me:
1) Volumetric Shadows from Alpha Materials (I am a production lighting designer and I need these!) In 3D max I can put a 'projector map' infront of a spotlight, and get colour and shadow in volumetric light. Blender can't do that right now.. I would have to build and actual model of the pattern I want in the smoke and palce it infront of the light!
2) Decent booleans.. but this is in the works :)
3) No proper stack (for example, can't make changes to an object that was used as part of a boolean operation).
On top of that, there are a vew stability issues in the Linux version, but all in all, I think it's an amazing product, and can produce spectacular results.
Apollux
05-12-2005, 11:01 AM
1) Volumetric Shadows from Alpha Materials (I am a production lighting designer and I need these!) In 3D max I can put a 'projector map' infront of a spotlight, and get colour and shadow in volumetric light. Blender can't do that right now.. I would have to build and actual model of the pattern I want in the smoke and palce it infront of the light!
Did you try mapping 2D textures to the spotlight? That is an east way to get custom made shadows and colored light.
And Blender does support colored shadows from transparent 3D objects.
menocid
05-12-2005, 12:59 PM
I agree with alvarus.
As long as you can get the final result of your work to come out like it should, it really doesn't matter wich software you used to create your art in the first place.
I am new to blender(i used it for the first time 2 weeks ago!), but i(almost ;) gave Maya up to go with Blender.And it's not only the fact that it's free :) I found the modelling capabilities of Blender to be quite competitive with what i used in Maya.And more.....
December
05-13-2005, 02:02 AM
Did you try mapping 2D textures to the spotlight? That is an east way to get custom made shadows and colored light.
And Blender does support colored shadows from transparent 3D objects.
But not volumetric shadows from textures mapped to spotlights.. if I put a pattern as a texture on a spotlight, I get the correct effect on anything it projects on, but not the correct effect in smoke.. which sadly is the effect I need to achieve! Imagine a light with a coloured piece of glass infornt of it, with a pattern that lets light though in some places and not in others. This is exactly what I put infront of real lights at work (I am a show lighting designer - the pieces of glass are called Gobos) and in 3D Max I just need to take an image and put it on the spotlight as a projector map, and I get lovely beams of light in the smoke with the pattern and colours, as well as on whatever surface it is hitting. In blender this doesn't quiet work yet.
Apollux
05-13-2005, 03:11 AM
Did you try increasing the "Halo Step"?, because that is exactly what it is for.
animateddave
05-23-2005, 08:46 PM
:rolleyes: I have 3DS Max but it's messed up and I can't fix it, so I downloaded Blender and it's really different. Then I got Cinema 4D... So, which one should I stick to?
I suggest you email your local warez group and tell them their max release is damaged. Then download their fixed release later.
n-drew
05-23-2005, 08:50 PM
yep blender pwnd them all.... :banghead:
I write all my vertex coordinates by hand in 'vi' on an old VMS system.
It provides great flexibility.
It's nice to see we have amongst us a true, old school GNU/GPL/Linux user. Actually I just wanted to say I got it. Have known my share of the type and this post made me laugh. =)
shoujoboy
05-27-2005, 01:43 AM
Yeah I say that blender is really good.......I love the program.......u should choose blender over all that high price stuff.....
TroutMaskReplica
05-27-2005, 02:08 AM
use what you can afford. if you can't afford 3ds max you shouldn't be using it. blender is very good anyway, and the principles of 3d modeling/texturing/lighting/animation are universal, so when you get to the point where you can afford 3ds max and still think for whatever reason that you need it, you can buy it then and the learning curve will be low.
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