scropo
04-30-2005, 08:15 PM
I have modelled a character(The Thing from the fantastic Four) and am having trouble with the texturing. I have the UV's laid out properly but the UV snapshot that I take, 2048*2048, is too small for the detail in the face. Is it possible to take separate snapshots of various body parts and put them together using one material? or do I have to use a separate material for each snapshot that I take( ie: head snapshot with blinn1, torso snapshot with blinn2)? or am I totally on the wrong track? I need the texture to run seamlessly from his head/neck area to his torso and if I make the head UV map larger than everything else the rock texture has thicker lines in it than the rest of the body. I have heard of UV linking but do not know how it works so an explanation of that would be great too.
thanks,
Steve
thanks,
Steve
