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View Full Version : Lead Animator Required for FarCry MOD..


stringed_evil
04-30-2005, 01:12 PM
Hi there,

Created for the cryengine, The Cerebrus Protocol is an alternate/expansion game for Far Cry using the cryengine - a powerfull and graphically driven engine. (www.crytek.com (http://www.crytek.com))

Our MOD team is in need of a Lead animator or contributor to help with custom Weapons and character animations.
We also hope to create cinematic cut-scenes to a very high standard. The cut-scenes need to be produced to a hight standard, in order to convey the deep and engrossing storyline throughout the game.

All of our other positions on the team have been aquired, so with the addition of *yourself*, we can really get the mod moving along fast.

As it stands we are around 30% complete, story/scripts complete, maps/models in development.

Please check out some of our media at our site:

Far Cry Modification: The Cerebrus Protocol (www.cerebrusprotocol.com)
Screenshots(map dev) (http://www.cerebrusprotocol.com/content/media/categories/?id=1)
Renders (http://www.cerebrusprotocol.com/content/media/categories/?id=4)

Story summary:

"Set during the events of Far Cry, you find yourself in the shoes of trigen test subject Bruce Murphy, when the power goes out in one of the main facilities Bruce takes the opportunity to escape, only to find himself caught up in a deadly conspiracy and soon learns that he doesn't have long before his mutation takes a hold on him.

With the clock ticking and an army of mercs bearing down upon him, it's up to Bruce to find a cure and escape this living hell!"

At present this mod will be unpaid, however, of course all credit will be given for any work contributed to the project, and a chance to showcase your skills.
Find more details on our site. (www.cerebrusprotocol.com)

If you are interested in joining the team please go to:

http://www.zoetic.co.uk/?fp=jobs

Regards

Stringed_Evil
(Project Manager)

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