View Full Version : Ammo Crate - Lock and Load
04-30-2005, 12:58 PM
Knocked this up yesterday. its for the unreal mod i'm involved in. the first public beta version might be out this weekend, and i forgot to make an ammo pick up. this is just a generic item thing where you can get any ammo you need. It still requires small ammo bits like a Heavy Machine gun case sitting next to the main box too etc.
Details: 766 polys. 1024x1024 for the box and little bullet boxes. 64x64 and 128x128s for the grenades. the grenades and flares were stuff i done like last summer so they kinda suck.
just wondering what the masses think. i start work as a junior prop artisti next week, so this was just a quick practise which has a funtionality too.
04-30-2005, 04:27 PM
pretty good! the worn green metal looks very nice. For some reason in the render the box itself and the smaller boxes seem to have WAY different values - rather, the big green box is very dark, almost unnaturally so, while the smaller ammo boxes seem so bright they're almost glowing. If you can balance that out I think this will be pretty solid.
04-30-2005, 07:21 PM
one think ive noticed is you gotta do the whole, " give the eye a rest" thing. by that i mean theres a consiatant noise over the entire thing that you need to decrease from the cental of your surfaces. edges of things look alot better with tons of noise detail, - but if that detail remains consistant through an entire surface- any cool edge treatment will be lost. hope that makes sense.
also- the little handle on top of the box gets completely lost. you should most def. get rid of the dark green on its sides.
05-01-2005, 12:13 PM
adam, yeah i see what you mean there. that can be easy fixed i'm sure.
Konstruct, yeah i think i understand what you mean. i'll see what i can do with that. about the top handle, hopefully when your running around in the game it should be noticable as sticking out peice. i've yet to see it in UT still, so if it still looks lost, i'll get rid of it.
05-01-2005, 04:33 PM
like konstruct said you need to mellow out some areas, you may wanna lighten the green up just a tad it looks kinda like a piece of green marble at the moment, nothing a few minor tweeks won't change. :)
05-01-2005, 07:35 PM
ok, i lightened the green up and desaturated it a little. i made the bullet boxes a tad darker. However i dont know how to mellow out that central detail you guys have mentioned. what makes it worse, is that i merged the layers that made up the main box when i thought i was done so i could move on to adding the highlights and stuff. so i have no idea on how to follow on with that idea. But, that idea of keeping noise out to the edges is something i will work on on the next prop or whatever.
(more crouched player kinda view)
05-01-2005, 07:36 PM
I agree with the previous posts. also, i think there is too much shine coming off the edges, especially when it comes the smaller boxes. I assume they are a cardboard texture. They look just kinda cubish. Give em a more worn cardboard look. Now they look kinda plastic or metal. The other thing is that the white writing is kinda bright. Maybe town it a bit an dgive itsome variation for wear and tear.
05-01-2005, 07:37 PM
did you just post that image, cuz it lloks a lot better
05-02-2005, 03:07 AM
it really depends how your layers are set up to mellow them out-
BUT if youi have a base layer, and then have a bunch of dirt/grime/scratch layer stuff on top with a transparency setting such as overlay or multiply, you can simple just grab a big soft eraser, set the opacity to around 50, and the flow to 80 or so-, then just start softly removing the central areas of the grime layers till they look good to you :thumbsup: (remember to leave the grime on the edges)
05-02-2005, 03:45 AM
definite improvement, good job! fading the letters a little bit would be a good finishing touch.
05-02-2005, 02:50 PM
Yo Yo. thanks guys
i dirtied and darkened the text on the box. looks better, but not worth a render.
I usually do have a base layer with a collection of textures above with whatever blending options, expect this time i merged all.
Its a great tip though, i'm gonna try it later on, and keep in mind for future.
thanks for the help and advice :)
05-02-2005, 02:51 PM
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