Kanga
04-30-2005, 11:20 AM
Hi 3dmax7
Video drivers: OpenGL(NVIDIA Corperation version 1.5.2)
Video card Nvidia FX 5200
Updated the drivers not long ago.
My scene (just a figure) has 627537 square polys with turbo smoothing on and it seems everytime I reach a certain polycount the front faces of many objects dissapear in the viewports. Its not viewport clipping and scaling everything up doesn't work also changing Unit Setttings has no effect (and sytem settings). Viewing through the camera does work but you can imagine I am skinning and zooming around with the camera is cumbersome and means I can't use my other views.
Is this an obscene number of polys. This happens everytime and my work around has been to merge those parts of the scene I have been working on into a new scene so there are less objects to merge everything later. I am getting kind of tired of that, is there a solution to this? Does anyone suffer this problem?
Any help appreciated.
Chris
Video drivers: OpenGL(NVIDIA Corperation version 1.5.2)
Video card Nvidia FX 5200
Updated the drivers not long ago.
My scene (just a figure) has 627537 square polys with turbo smoothing on and it seems everytime I reach a certain polycount the front faces of many objects dissapear in the viewports. Its not viewport clipping and scaling everything up doesn't work also changing Unit Setttings has no effect (and sytem settings). Viewing through the camera does work but you can imagine I am skinning and zooming around with the camera is cumbersome and means I can't use my other views.
Is this an obscene number of polys. This happens everytime and my work around has been to merge those parts of the scene I have been working on into a new scene so there are less objects to merge everything later. I am getting kind of tired of that, is there a solution to this? Does anyone suffer this problem?
Any help appreciated.
Chris
