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Kanga
04-30-2005, 11:20 AM
Hi 3dmax7

Video drivers: OpenGL(NVIDIA Corperation version 1.5.2)
Video card Nvidia FX 5200

Updated the drivers not long ago.
My scene (just a figure) has 627537 square polys with turbo smoothing on and it seems everytime I reach a certain polycount the front faces of many objects dissapear in the viewports. Its not viewport clipping and scaling everything up doesn't work also changing Unit Setttings has no effect (and sytem settings). Viewing through the camera does work but you can imagine I am skinning and zooming around with the camera is cumbersome and means I can't use my other views.

Is this an obscene number of polys. This happens everytime and my work around has been to merge those parts of the scene I have been working on into a new scene so there are less objects to merge everything later. I am getting kind of tired of that, is there a solution to this? Does anyone suffer this problem?

Any help appreciated.
Chris

Ls3D
04-30-2005, 07:20 PM
Sorry about your driver problem, I have a similar card perhaps new driver problems myself with 3ds m7.5

625K is an offensive, if not obscene number of polygons in the context of a single figure (although your avatar sure looks worth that kind of poly budget). Understandably many go the mesh/turbo smooth approach in part because they can control subdivision for performance in modeling and animation. So are you turning it on and off and or using the display/render settings? Do you really need that much poly density?

I have rendered over a million polygons, so it can be done- but often the art is knowing how much and when. Especially with normal maps and other techniques availible.

-S

Kanga
05-01-2005, 12:40 PM
Sorry about your driver problem, I have a similar card perhaps new driver problems myself with 3ds m7.5

625K is an offensive, if not obscene number of polygons in the context of a single figure (although your avatar sure looks worth that kind of poly budget). Understandably many go the mesh/turbo smooth approach in part because they can control subdivision for performance in modeling and animation. So are you turning it on and off and or using the display/render settings? Do you really need that much poly density?

I have rendered over a million polygons, so it can be done- but often the art is knowing how much and when. Especially with normal maps and other techniques availible.

-S

Thanx for the reply!
Good to know I am not the only one who suffers this and also good to know that I am using too many polys. This is due to the nature of the model, its a worst case scenario. There are alot of expensive attributes.
http://www.art-werx.com/pics/3d/cosfinfr.jpg
The ponytail and bullets. Though alot is instanced there are many articles and the clothing doesnt really cover up much so you have clothing and body instead of having body hidden or non excistant in many places.

Animation wont be a big problem as I always have smoothing off. Now it is rigging and especially making skin morphs for the joints as it it handier to see what happens with smoothed parts when the bones are rotated.

I had similar problems with the last set of drivers.

Gor the record a temporary fix seems to be switching to camera and then back to perspective view, this works for a time.

Once again thanx for the reply :thumbsup:

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