stzaske
10-06-2002, 10:07 AM
I feel pretty confident when I have UV's to mess with, but these NURBS are driving me crazy.
I've built a simple bottle model, including it's inner surface. Now I trying to figure out how to split up the bottle to apply different textures to different areas of the bottle.
If I apply a reference texture to my bottle, it's obvious I have 2 problems. One, the surface area on the inside of my bottle is taking up HALF of my texture space. That's a big waste. Two, my bottles parameterization is all screwed up.
So in my attempt to fix the parameterization, I tried changing several things:
The book "Inspired 3D Modeling & Texturing Mapping (pg 140)" said parameterization could be fixed by making sure the "Fix Texture Warp" toggle is selected. But this did NOTHING for me.
I CAN fix the problem by using a cylindrical projection, but then this causes the bottom and top area of my bottle to have no texture space.
Can someone clue me in, as to how they would texture map a NURB bottle?
The only thing I've come up with is to split my nurb model into separate sections. I guess you'd call this changing my model into a NURB patch model. Is this a correct work flow, or is there some other way (again in Maya) to apply multiple textures to different areas of a NURB model?
Thanks for any help,
-=STZ=-
www.zaske.com
I've built a simple bottle model, including it's inner surface. Now I trying to figure out how to split up the bottle to apply different textures to different areas of the bottle.
If I apply a reference texture to my bottle, it's obvious I have 2 problems. One, the surface area on the inside of my bottle is taking up HALF of my texture space. That's a big waste. Two, my bottles parameterization is all screwed up.
So in my attempt to fix the parameterization, I tried changing several things:
The book "Inspired 3D Modeling & Texturing Mapping (pg 140)" said parameterization could be fixed by making sure the "Fix Texture Warp" toggle is selected. But this did NOTHING for me.
I CAN fix the problem by using a cylindrical projection, but then this causes the bottom and top area of my bottle to have no texture space.
Can someone clue me in, as to how they would texture map a NURB bottle?
The only thing I've come up with is to split my nurb model into separate sections. I guess you'd call this changing my model into a NURB patch model. Is this a correct work flow, or is there some other way (again in Maya) to apply multiple textures to different areas of a NURB model?
Thanks for any help,
-=STZ=-
www.zaske.com
