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View Full Version : Models >20k polys


TheIvIaxx
04-29-2005, 03:13 AM
my model just hit ~20k polys and wings is chugging. the camera is still quick, just the saving of the files and pretty much all geometry operations. i.e. move, cut, etc. is this just a limitation of the app?

el_diablo
04-29-2005, 06:56 AM
Its the limitation of the application or the CPU whichever way you want to look at it. Camera is quick and doesnt suffer from poly count becouse Wings3D generates OpenGl display lists so camera tumbling etc. stays in the OpenGl processing pipeline mostly. Whenever you make big changes to a higher poly count model wings needs to update its internal data structures which are encoded in gb-trees which in turn have much higher (CPU) processing demands than C arrays or linked lists that most other applications use. They have their advantages also but speed is not one of them.

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