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joergsla
04-28-2005, 03:47 PM
After working all night long on this i finally give up.

I created a character, detached the head for morphing and attached it to the body again with an edit mesh-modifier.
Now i want the character to have hair on the body. I managed the whole thing with a a pf sorce to position the hair objects on the selected faces of the body.

When rendering the scene, the hair-objects swap from the body to the head on the second frame. Even though there are no faces selected on the head.
I dont have a clue. I hope somebody can help me fix this $&$%(/%$.

joergsla

joergsla
04-29-2005, 11:48 AM
ok, got it.
there was set a keyframe on the mesh-smooth modifier, which turned my selected polygons upside down.

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04-29-2005, 11:48 AM
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