View Full Version : Custom layout troubles
04-28-2005, 03:09 PM
how can i prevent that maximizing a viewport (quad 3d view) conceals all toolbars and info panels on other viewports (meshlist, status feedback, etc.)!?
In the modo Default layout, i can easily maximize e.g. 'front view' without loosing the 'status feedback' field on the bottom. When creating my own layouts, this doesn't work somehow: everytime i maximize one of my 3D model views it also hides my info palettes (like hitting tab in photoshop or zBrush).
This drives me mad. Can someone please help or is it a bug?! :eek:
04-28-2005, 05:26 PM
It depends on how you put the info field down there, if you split the 3D viewport and changed it into an info view, it will be part of that 3D viewports space. Try creating the info viewport on a floating window, then drag and drop it beneath all of the viewports down there.
04-28-2005, 05:41 PM
Hmmm... no matter what i do, it simply does not work. :shrug:
I just want to put the mesh list, modes and status feedback under (!) the quad 3D views. Everytime i maximize one of the views, i lose the info panels beneath and it also does not help to drag them off from floating viewports.
Btw, is there a way to globally unlock all viewports 'width and height'-settings in one go? Most strangely all new viewports are always locked and unlockable, although i cleared the complete layout.
Thanks a lot! :)
04-29-2005, 07:42 AM
Now, frustration takes over: why are all newly created viewports always locked and unlockable, no matter how often i try to unlock these? Is this a bug in the demo or what? Even when i clear the whole layout, the initial viewports are always locked.
This really drives me maaaaaaaad. :twisted:
I thought the USP of modo was mainly based on customizability and now it seems, that this is the only area it can't handle properly! I can't believe that!! What's wrong? :shrug:
04-29-2005, 09:41 AM
So, where have all the panels gone and why are the ones on the right not affected?!
04-29-2005, 09:41 AM
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