stanleyhxy80
04-28-2005, 01:01 PM
Dear all,
I encountered some problems while i was trying to make an animatable head attached to an animatable body. So I am writing to you to see if anyone can help provide some insightful answers to my problem. I thank you in advance.
The problem basically is that when i was trying to animate the head (using biped and physique modifier) and at the same time morph the head to another mesh target, the head mesh deforms. I attached two pictures for your reference. One is morphing animation alone, the other one is morphing and rotating the head horizontally (when the deformation occurs).
Please see the attached picture.
I double checked my modifier list, it should be correct as morpher is at bottom thus happens before physique takes effect. Anyone knows how to solve this problem? Thank you.
regards,
Stanley
I encountered some problems while i was trying to make an animatable head attached to an animatable body. So I am writing to you to see if anyone can help provide some insightful answers to my problem. I thank you in advance.
The problem basically is that when i was trying to animate the head (using biped and physique modifier) and at the same time morph the head to another mesh target, the head mesh deforms. I attached two pictures for your reference. One is morphing animation alone, the other one is morphing and rotating the head horizontally (when the deformation occurs).
Please see the attached picture.
I double checked my modifier list, it should be correct as morpher is at bottom thus happens before physique takes effect. Anyone knows how to solve this problem? Thank you.
regards,
Stanley
