Grayson
10-05-2002, 01:45 PM
ok; so here's my problem.
I have a face mesh with blend shapes; and a body that it needs to be attached to; and that whole mess needs to be bound to a bone system.
When I merged the face to the body it left a lot of garbage in the history that is just slowing things down; is there any way to collapse that part of the history?
Or am I going about this in the wrong way?
Here's a picture.
http://grayson.cgworks.com/img_drop/hypergraph-problem.gif
I have a face mesh with blend shapes; and a body that it needs to be attached to; and that whole mess needs to be bound to a bone system.
When I merged the face to the body it left a lot of garbage in the history that is just slowing things down; is there any way to collapse that part of the history?
Or am I going about this in the wrong way?
Here's a picture.
http://grayson.cgworks.com/img_drop/hypergraph-problem.gif
