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View Full Version : An invitation VRMesh 2.5 beta testers wanted


nicedays
04-27-2005, 03:20 AM
We are looking for ten experienced modelers to test the normal-map workflow for in-game use.


Step 1: Create a low-poly model in 3ds max, Maya, or XSI, etc.

Step 2: Import the model into VRMesh 2.5, where it is transformed into triangle mesh.

Step 3: Use VRMesh digital clay tools for fast, detailed modeling.

Step 4: Global/local decimate the triangle mesh, and smooth the mesh.

Step 5: Export the detailed triangle mesh.

Step 6: Use the 3ds max, Maya, or XSI texture baking tools to project the high-resolution detail onto the low-poly model.


The more information is available on our web site. If you would like to test the normal-map workflow for in-game use, please contact us: info@vrmesh.com. We will send you a two-month license. If the gallery you submitted is accepted, we would like to offer you a free license when VRMesh 2.5 is released.

Thank you for your attention.
www.vrmesh.com (http://www.vrmesh.com/)

nicedays
04-28-2005, 12:52 PM
We are also looking for a few scanner users to test our mesh processing workflow. The more information is available on our web site. If you would like to test the mesh processing workflow, please contact us: info@vrmesh.com (info@vrmesh.com).

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04-28-2005, 12:52 PM
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