nicedays
04-27-2005, 03:20 AM
We are looking for ten experienced modelers to test the normal-map workflow for in-game use.
Step 1: Create a low-poly model in 3ds max, Maya, or XSI, etc.
Step 2: Import the model into VRMesh 2.5, where it is transformed into triangle mesh.
Step 3: Use VRMesh digital clay tools for fast, detailed modeling.
Step 4: Global/local decimate the triangle mesh, and smooth the mesh.
Step 5: Export the detailed triangle mesh.
Step 6: Use the 3ds max, Maya, or XSI texture baking tools to project the high-resolution detail onto the low-poly model.
The more information is available on our web site. If you would like to test the normal-map workflow for in-game use, please contact us: info@vrmesh.com. We will send you a two-month license. If the gallery you submitted is accepted, we would like to offer you a free license when VRMesh 2.5 is released.
Thank you for your attention.
www.vrmesh.com (http://www.vrmesh.com/)
Step 1: Create a low-poly model in 3ds max, Maya, or XSI, etc.
Step 2: Import the model into VRMesh 2.5, where it is transformed into triangle mesh.
Step 3: Use VRMesh digital clay tools for fast, detailed modeling.
Step 4: Global/local decimate the triangle mesh, and smooth the mesh.
Step 5: Export the detailed triangle mesh.
Step 6: Use the 3ds max, Maya, or XSI texture baking tools to project the high-resolution detail onto the low-poly model.
The more information is available on our web site. If you would like to test the normal-map workflow for in-game use, please contact us: info@vrmesh.com. We will send you a two-month license. If the gallery you submitted is accepted, we would like to offer you a free license when VRMesh 2.5 is released.
Thank you for your attention.
www.vrmesh.com (http://www.vrmesh.com/)
