vectorsalad
04-27-2005, 01:53 AM
:banghead:
I have a nurbs plane with a leaf texture including an alpha transparency... the nurbs plane insists on casting a faint ray traced shadow.
So I checked it with a checker pattern - both color and transparency - SAME THING! The areas that are supposed to be invisible still cast a faint shadow...
Same thing with a transparency alpha of completely black for the entire surface.
Same thing for a polygon cube...
I must've been daydreaming when someone was telling me how to avoid this...
I have a nurbs plane with a leaf texture including an alpha transparency... the nurbs plane insists on casting a faint ray traced shadow.
So I checked it with a checker pattern - both color and transparency - SAME THING! The areas that are supposed to be invisible still cast a faint shadow...
Same thing with a transparency alpha of completely black for the entire surface.
Same thing for a polygon cube...
I must've been daydreaming when someone was telling me how to avoid this...
