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View Full Version : Maya equivelent to max's shapemerge?


JasonA
10-05-2002, 03:50 AM
I'm wondering if there is an equivilent compound tool in Maya similair to 3ds max's "shapemerge" function? For non-max users, shapemerge projects a spline onto a polygon surface, thereby creating new edges and faces's on the receiving poly's that you can extrude/intrude/delete etc. Its a pretty generic way to add detail to models...

Is there an equivilent tool in maya?

Grooveholmes
10-06-2002, 04:52 AM
Its called "project curve on surface" Look it up in the help docs.

:beer:

JasonA
10-06-2002, 05:29 AM
excellent, yes thats exactly what I needed! :) thanks

-wT-
10-06-2002, 12:55 PM
Does "project curve on surface" work with polys too? :surprised

Or am I thinking about the wrong tool here?

Grooveholmes
10-06-2002, 01:00 PM
Nah it doesn't, but you can alway convert the nurbs to poly's and edit further from there.

Mikkel Jans
10-06-2002, 01:25 PM
In Maya 4.5 it's possible to make a Poly Object Live.
So that Objects, cuves... can snap to the Poly Object.. And also Face and Vertex Snapping can be set on.

MaDSheeP
10-06-2002, 03:38 PM
i think the project curve on to surface is more an equivalent to Max's Conform modifier... because the project curve doesn't physically cut the shape into the object... it just projects the shape onto the surface of the mesh.. a useful tool but... not quite shapemerge.. just a thought :)

gundog
10-06-2002, 05:25 PM
yeah, you probably just do an extrude and then a boolean. shape merge would be a cool addition for maya.

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