JeremyS
10-04-2002, 11:04 PM
http://www.helixcore.com/galleryimage.php?image=gal24.jpg
http://www.helixcore.com/galleryimage.php?image=gal19.jpg
http://www.helixcore.com/galleryimage.php?image=gal17.jpg
http://www.helixcore.com/galleryimage.php?image=gal14.jpg
http://www.helixcore.com/galleryimage.php?image=gal15.jpg
I'll make this short because the bulk of the info pertaining to the game itself is on its website.
My name's Jeremy Stieglitz and I run an independent game development company called Bright Light Productions. We've been developing commercial games for several years now, and have had our last project, the 3d RPG "Journey's End", published commercially to retailers such as CompUSA and Electronics Boutique.
We're now working on the a highly ambitious, next-generation team multiplayer action game called "Helix Core":
http://www.helixcore.com/game.html
http://www.helixcore.com/gallery.html
A mix of a First Person Shooter and an in-depth Space Sim, the game is all about teamwork and cooperation both on foot and in vehicles, on land and in space. It helps that our engine is built from the ground up to take advantage of the latest in graphics technology, making full use of pixel shaders on the GF3, GF4, and now at last the Radeon 9700. Bump mapping, specularity, refraction and blurring FX are all part of the pixel shading deal. That combined with a highly optimized engine, allows us to have insane poly counts and texture resolutions previously reserved for pre-rendered graphics.
We're about 8 months away from project completion, and about 3-4 months away from a milestone demo for the publishers. But we need help! The team is composed of exceptionally talented people on both the technical engineering and artistic sides, but we are definitely seeking dedicated 2d artists, for textures and promotional material design. We are also on the lookout for talented 3d designers. If you'd consider yourself either of those and are looking for a fun and engaging way to open up career opportunities, creating games with us is a great way to get experience and flex your creative muscle.
As this is a Net-based indie team (and this may well be our last indie project, given the success we are striving for) we can not pay until the royalties come in upon publication. That said, we are the most experienced, creative, and fun indie game development team out there. If you join us in making games for hundreds of thousands of people, you'll find it to be one of the most exciting creative adventures imaginable. And at the end of the road, you'll be published, experienced, and an industry insider.
I hope to hear from you at jeremy@helixcore.com!
-Jeremy Stieglitz
Bright Light Productions
www.helixcore.com
http://www.helixcore.com/galleryimage.php?image=gal19.jpg
http://www.helixcore.com/galleryimage.php?image=gal17.jpg
http://www.helixcore.com/galleryimage.php?image=gal14.jpg
http://www.helixcore.com/galleryimage.php?image=gal15.jpg
I'll make this short because the bulk of the info pertaining to the game itself is on its website.
My name's Jeremy Stieglitz and I run an independent game development company called Bright Light Productions. We've been developing commercial games for several years now, and have had our last project, the 3d RPG "Journey's End", published commercially to retailers such as CompUSA and Electronics Boutique.
We're now working on the a highly ambitious, next-generation team multiplayer action game called "Helix Core":
http://www.helixcore.com/game.html
http://www.helixcore.com/gallery.html
A mix of a First Person Shooter and an in-depth Space Sim, the game is all about teamwork and cooperation both on foot and in vehicles, on land and in space. It helps that our engine is built from the ground up to take advantage of the latest in graphics technology, making full use of pixel shaders on the GF3, GF4, and now at last the Radeon 9700. Bump mapping, specularity, refraction and blurring FX are all part of the pixel shading deal. That combined with a highly optimized engine, allows us to have insane poly counts and texture resolutions previously reserved for pre-rendered graphics.
We're about 8 months away from project completion, and about 3-4 months away from a milestone demo for the publishers. But we need help! The team is composed of exceptionally talented people on both the technical engineering and artistic sides, but we are definitely seeking dedicated 2d artists, for textures and promotional material design. We are also on the lookout for talented 3d designers. If you'd consider yourself either of those and are looking for a fun and engaging way to open up career opportunities, creating games with us is a great way to get experience and flex your creative muscle.
As this is a Net-based indie team (and this may well be our last indie project, given the success we are striving for) we can not pay until the royalties come in upon publication. That said, we are the most experienced, creative, and fun indie game development team out there. If you join us in making games for hundreds of thousands of people, you'll find it to be one of the most exciting creative adventures imaginable. And at the end of the road, you'll be published, experienced, and an industry insider.
I hope to hear from you at jeremy@helixcore.com!
-Jeremy Stieglitz
Bright Light Productions
www.helixcore.com
