Siris
04-25-2005, 08:01 PM
I have a circle path setup as a camera fly around a center object.
I have the camera setup how I want, focued on the center. Everything works except for my timeline controlers.
I'm trying to move the positionMarkerShape1 controler to the front (X positive) and the positionMarkerShape2 (Frame200 to right next to it, so it completes a full fly around 360.
But, everytime I move it past a certain spot, it seems like it tries to make the quickest route instead of going all the way around. I know this is probably a easy checkmark, but the help didnt have anything to help me.
I know I could easily move the model to face the default location. But I need it to be x+ the nose for my vehicle. That is where I want the animation to start.
thx
I have the camera setup how I want, focued on the center. Everything works except for my timeline controlers.
I'm trying to move the positionMarkerShape1 controler to the front (X positive) and the positionMarkerShape2 (Frame200 to right next to it, so it completes a full fly around 360.
But, everytime I move it past a certain spot, it seems like it tries to make the quickest route instead of going all the way around. I know this is probably a easy checkmark, but the help didnt have anything to help me.
I know I could easily move the model to face the default location. But I need it to be x+ the nose for my vehicle. That is where I want the animation to start.
thx
