DILBER-MANN
04-25-2005, 05:47 PM
Many people have posted their results with the misss_fast_Skin shader and with such impressive work, so I started working with the misss_Fast_skin shader over the last two weeks.
My current work is a full character, requiring the use of multiple textures, for the head,chest, arms, legs, hands, feet, etc, all on one surface. Normally I would use either multiple uvsets if I were working with Polygons, or with Sub-D's, I'd select the faces on my surface and assign a shader that way.
I'm not having any luck implementing an miss_fast_skin shader network that can handle more than one texture map. Multiple Uv Sets don't seem to work, nor do selecting the faces and assigning them that way. I end up losing the sub surface scattering.
Any assistance would be most appreciated.
Thanks In Advance,
-DIlber Mann
My current work is a full character, requiring the use of multiple textures, for the head,chest, arms, legs, hands, feet, etc, all on one surface. Normally I would use either multiple uvsets if I were working with Polygons, or with Sub-D's, I'd select the faces on my surface and assign a shader that way.
I'm not having any luck implementing an miss_fast_skin shader network that can handle more than one texture map. Multiple Uv Sets don't seem to work, nor do selecting the faces and assigning them that way. I end up losing the sub surface scattering.
Any assistance would be most appreciated.
Thanks In Advance,
-DIlber Mann
