KiboOst
10-04-2002, 04:15 PM
Ok, I had some contact with a few scripters but no news so here is the idea :
I'd like to have a script to automatically skin the symetric side of a character. While the mesh and the rig is symetric, why do skin adjustement twice ?
So I really think no one could skin without such a scipt if it existed...
Skin (envelops, painting (which is even symetric, yeah!), vertices weight, etc) one side, then the script detect the bones of the other side and skin it like the first side.
It could be a new skin modifier where we attribute left_bones and then right_bones, no idea, but I really think this must exist and all rigger/animator will sure use it. How do you do atm, you skin twice ? Or what I've messed ?
What do you think about this ? And who could script that ? (learn script, yes, but no time sorry)
Regards
KiboOst,
www.kicrea.com
PS : I've tested skintools, and it doesn't works like it should.
I'd like to have a script to automatically skin the symetric side of a character. While the mesh and the rig is symetric, why do skin adjustement twice ?
So I really think no one could skin without such a scipt if it existed...
Skin (envelops, painting (which is even symetric, yeah!), vertices weight, etc) one side, then the script detect the bones of the other side and skin it like the first side.
It could be a new skin modifier where we attribute left_bones and then right_bones, no idea, but I really think this must exist and all rigger/animator will sure use it. How do you do atm, you skin twice ? Or what I've messed ?
What do you think about this ? And who could script that ? (learn script, yes, but no time sorry)
Regards
KiboOst,
www.kicrea.com
PS : I've tested skintools, and it doesn't works like it should.
