View Full Version : Animation Reel: It's got bunnies!
Mudokon83 04-25-2005, 02:08 AM Graduated college this week:
Here is what i have to show for it, ill be sending this out to companies next week.
Demo Reel (http://www.colin-brown.com/demoreel.mov)
480X360 14mb's
-Colin
|
|
tdamcbigity
04-25-2005, 05:31 AM
Mudokon this is really good. I would be fair to say this is a solid reel. My only issue is the spider creatures walk up to the block is a little off. Don't know what maybe more weight, but yeah... that stood out to me as "weird." Other than that, wow, congrats be to you! Do post more!
(Note: I could be TOTALLY wrong, hehe)
noorlander
04-25-2005, 08:17 AM
nice reel! agree with the spider, should take that away! I really like the Lipsync shot! great work
Mudokon83
04-26-2005, 04:46 AM
Thanks alot guys, im currently making copies on DVD and VHS of my reel and sending out to probably about 40 game companies!
wish me luck
-Colin
mikeyb3
04-26-2005, 02:34 PM
Quick thought:
- Move the "red Walk" up to the beginning of the reel
- Move Spider animation to the beginning of the reel
These are both really good... The others seem like fluff/filler. Thsoe 2 are your strongest pieces. Best foot forward. You should put those first. Good luck and nice job.http://cgtalk.com/images/smilies/thumbsup.gif
CoreyJAvitar
04-26-2005, 07:58 PM
I agree with Mikeyb3
Mudokon83
04-29-2005, 08:08 PM
Thanks guys, I'm definitely gonna work on the editing of each piece, since its like a mini-movie, gotta start strong and end strong.
-Colin
HenningK
05-01-2005, 03:03 AM
Whats bothering me about the spider is the large up and down motion of his body as he walks, usually with quick-moving and many-legged animals, there's not too much of that.
I like everything on here pretty well... maybe the acting bit is the weakest.
I really enjoyed the bunny. His *slide* after he lands on the other side is weird. Abrupt stop.
good,
hen
Mudokon83
05-19-2005, 04:33 AM
My Reel has been sent out to 53 companies, so i just wanted to update everyone on that, ive gotten a few responses back, all positive.
thanks
Colin
Mudokon83
11-28-2005, 09:33 PM
Well im been on the look out for a job for 7 months now, still looking, adding new stuff to my reel to make a full on new reel hopefully middle of next year to send out again to 60 some odd companies.
Anyways, here is the link again to my demo reel:
http://www.colin-brown.com/demoreel.mov 15mb's
Thanks,
Colin B.
http://www.colin-brown.com
jamagica
11-29-2005, 02:17 AM
hmmm..some good pieces in there...
hey! that music is used on the Finding Nemo DVD!
Mudokon83
11-29-2005, 04:03 PM
ahaha, yeah its music by David Newman, good american beauty songs too, but i picked the nemo one as my favorite.
-Colin
mayazeus
11-30-2005, 04:16 AM
Really great. Love the walks and runs. Yeah I would have to say that the Spider looks bit "iffy", but looks great. Good stuff.
Mudokon83
11-30-2005, 04:13 PM
Thanks everyone, im actually thinking about going back to school, take a class or two, to get better, cuz no game companies are biting, so im gonna try to make a new reel, send out again.
-Colin
Tigaer
11-30-2005, 08:46 PM
some solid stuff here... very fluid and nice animations. :) so... fom a viewer with no animation making experience it all looks smoothly. well done.
Mudokon83
12-04-2005, 10:12 PM
thanks for the comment, ill by throwing away the spider animation, definitely.
Colin
paco380
12-04-2005, 11:37 PM
Starting out think there are a lot of things that can be cleaned up that would make this reel a lot better. Most are really easy.
The bunny has some defenite weight issues. He has a huge head and nothing compinsating for it moving so much. Take a look at chicken little, huge head and where ever he goes he always leads with his head. It is a wieght balance issue that really can make your character more believable. Right before he jumps his entire head goes below his feet and honestly he should end up head over heels with that big of a head. Animating has a lot of exageration but wieght stays constent.
same really goes for the guy with the head set. his head is going crazy and there is no other body movent that is reacting with it. For a character who is walking so loose his knees lock on every step. there are also some slide issues with his feet.
The spider walk is really stiff. I am not sure exactly how spiders walk so I could be wrong but it is pretty easy to see that three legs move then three other legs move there is no variaty that would make it interesting. The way to give viriaty is weight transfer.
The run cycle might actually have to much upper torrso. when a character runs they tend to lean forward.
I would probubly lose the voice over animation.
the next two have the same give and take with wieght issues.
and the last one really has no wieght to speak of
This may seem like a lot but it really isnt. This is just clean up work and when it comes to animating clean up really is never done. Also these are just opinions so take what you want from it.
Mudokon83
12-05-2005, 05:22 PM
thanks alot paco, i never even thought about the big head weight issue, never really brought up by others either.
im gonna do some reworking stuff, here are some WIP's:
Run Cycle (http://www.colin-brown.com/NewRun.avi)
Walk Cycle (http://www.colin-brown.com/NewWalk.avi)
thanks,
Colin
CGTalk Moderation
12-05-2005, 05:22 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.