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Frogman
04-23-2005, 09:19 PM
Hi there..

While weighing a character of mine, I noticed that my arms were turning black when rotated. I displayed normals and they seemed to be facing correctly. When I added a 'smooth' to the stack the problem went away and when I coverted a copy to subD's with a wrap deformer, the problem also stopped. Does anyone know why this is happening and how I can solve the problem just using the polygon mesh?

Here are some before and after pics of what is going on. Thanks much.

http://www.vfs.com/%7Ema12scott/images/armpolygood.jpg http://www.vfs.com/%7Ema12scott/images/armpolybad.jpg

And the subD's looking better..

http://www.vfs.com/%7Ema12scott/images/armsubd1.jpg http://www.vfs.com/%7Ema12scott/images/armsubd2.jpg

Please note that deformation corrections for the volume loss and shape haven't been applied to the arm yet. I need to fix this first before moving on. Any help would be great. Thanks again

Frogman

Frogman
04-26-2005, 10:47 PM
Any ideas? Anyone..

itsallgoode9
04-26-2005, 11:28 PM
I doesn't look like you have done an "average normals" but if you hvae and the value was set very high it can cause this. :shrug:

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04-26-2005, 11:28 PM
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