View Full Version : A skip a sneak and a tumble flip
OptimusDinkus 04-22-2005, 11:01 PM Hey guys, I thought Id post some animation work Ive been working on, but Id like critiques as well if anyone has any (btw the renders are quite dark, Im fixing this as we speak).
These are some motions Ive recently accomplished. Im currently a student and these are the most recent motions Ive done. Go ahead and rip into it, but do tell me what is working well if at all possible.
http://homepage.mac.com/dock2/sneakfinal.mov (http://homepage.mac.com/dock2/tdmt/sneakfinal.mov)
http://homepage.mac.com/dock2/tweak2.mov (http://homepage.mac.com/dock2/tdmt/tweak2.mov)
http://homepage.mac.com/dock2/finalspinwithantic.mov (http://homepage.mac.com/dock2/tdmt/finalspinwithantic.mov)
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jakiloblanco
04-23-2005, 05:09 AM
Hey! I'm not a 3D guy, but... here goes...
i just had time to see your spin with antic.
I like how you aren't affraid to bend the spine...the main concern I would have is your arcs... you should be more aware of where they are, and make them flow from pose to pose without breaking them... your arcs should form an invisible line of movement between poses so that the energy and poses can read better. - watch the head in the final poses-
looks cool!!
OptimusDinkus
04-23-2005, 11:12 PM
Thanks Jakil, I agree that the arm arcs need work, where to you were the largest hangups do you think? To be honest my skills as an animator are not that good, so Im still struggling with seeing where the possible wrongs are in my animations, I still have a long ways to go I feel, but I guess Im getting there. all Im saying is that if there are problems specifically (and I know there are) I just need specific guidance, if anyone reading this doesnt have the time I completly understand, but its important to me, I have rhino skin trust me, rip it as much as possible, but Im a greenhorn I need some guidance =).
patrickC
04-24-2005, 02:05 PM
Ok so since you asked for some comments and possible suggestions, here are the first few things that I notice while watching your videos.
Sneak:
I'd say this animation doesn't read too clearly mainly because the legs don't seem to be a doing a natural movement.
I had to watch it frame by frame to understand clearly what kind of hop was going on.
Also, having the legs going so much you're keeping the hips too still.
I like how you kept the arms and hands, maybe a little more overlap on the wrists would help it.
Also, the shoulders should react a bit more to counterbalance the shift in the hips, same as before.
Tweak2:
The timing in general doesn't seem to fit the look and weigth of the character, so I'm just imagining a little 8 yeard old girl jumping around while watching.
The arms would need to follow more of an arc to make the animation more readable, they seem to do much of an angle now when they go forward and then go up, you should try and get an arc there to keep it simple, as it is now the movement is a bit complicated.
The legs seem to be a bit off but I can't really understand why, perhaps seeing him move rather than glide in a cycle would make it more understandable, did you study live reference to get this hop?
Also as before, I think you should push the hips and shoulders a bit more, also arch the back a bit as it seems a little stiff, specially in the lower part.
Spin:
The poses in this move look nice, but as jakilo said you do have a few issues going on.
The transition between the poses are missing the arcs, this means that the feeling of movement of the weight is interrupted a number of times (first arm move, anticipation of rotation, mid air rotation, landing, etc), making the animation lose a bit of it's believability,
To explain better, taking the landing as an example, in landing the hips are moving down, then stop, then move left, same thing for the arms, shoulders,legs...you should make the transition smooth by having it follow an arc, that way the movement wouldn't feel "broken" and you would get the movement/weight to read much better.
In watching again you actually have that going on a quite a lot, even the anticipation moves seem very abrupt, moving in fast, holding, moving out fast, rather than doing a good 'ol arc.
Seems to me you'd need to work a bit more on the curves and breakdowns in between the poses,as the actual timing seems fine.
Overall they're all good animation, they'd just need to be polished up a bit :)
Hope I wasn't too harsh and that you might make some sense out of what I said ;)
Keep up the good work!
Greetings
Patrick
OptimusDinkus
04-25-2005, 03:10 AM
Thanks evil, that was the intent of the whole skip is to make it seem like hes that young =). But I generally agree with everything, they do need alot of arc work to be done, plus in the skip his leg lifts before it rolls, I fixed it recently but that was a problem. I appriciate it too though =).
Kanga
10-10-2005, 02:15 AM
Real nice flip!
Love the blur with the movement.
He seems to stop dead after the first arms up, that might be a bit more bezier on the arm curve.
Great work man:thumbsup:
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