rquader
04-22-2005, 06:48 PM
Team name:
Templar Games (http://www.templargames.com/), WIP
Project name:
Atonement (http://www.templargames.com/atonement)WIP
Brief description:
This is an RTS/RPG that plays similar to Warcraft 3. Having said that, the game is very different. Players have the ability to take direct control of their hero via third-person view. Casting units are able to combine spells (as long as they are within 10 yards of each other). It features most of today's technology. (real-time lighting/shadows, physics, pixel shaded water, etc).
This game has been under development for five months.
Target aim:
Retail
Compensation:
Currently, we have no money to offer. However, before you get discouraged we are talking with Ubisoft about a possible publishing deal. It will be at this point we will be offering full-time jobs (full-time programming positions will require relocating to our office in Atlanta, GA).
Technology:
Target system: PC
Programming Language: C++/DirectX 9.0c
Artist Tools: 3dsmax, Maya, Milkshape, Photoshop, others
Talent needed:
3D Modeler: We are looking for someone with low polygon modeling experience to create map objects such as trees, shrubbery, boulders and wildlife. Trees and shrubbery are to be limited to 200 polygons, whilst wildlife to 600. Boulders and other rock formations obviously require much less.
Animator: We are looking for a candidate who is capable of creating fluid and natural animations. Rigging experience is a plus, but not essential.
Texture Artist: Needs to be proficient with Photoshop and able to create a variety of textures ranging from terrain to structural.
Team structure:
Game Designers:
Eric Woll
Rahik Quader
Programmers:
Lead: Jonathon Davis
AI: Eric Woll
Artists:
Concept/Textures: Richard Yang
Modeling: Chris Bischoff
Music/Sound Effects:
Wilbert Roget II
Website:
Atonement, WIP
Contacts:
Send resumes and/or portfolios to jobs@templargames.com
Feel free to visit our forums. They aren't too active right now because we really haven't gone public with this project yet but you will find technical articles written and other various topics.
http://www.templargames.com/forums/
Additional Info:
Screenshots
http://www.templargames.com/atonement/images/screenshots/release21.jpg
http://www.templargames.com/atonement/images/screenshots/release21_sm.jpg (http://www.templargames.com/atonement/images/screenshots/release21.jpg)
http://www.templargames.com/atonement/images/screenshots/ss1.jpg
http://www.templargames.com/atonement/images/screenshots/ss1_sm.jpg (http://www.templargames.com/atonement/images/screenshots/ss1.jpg)
http://www.templargames.com/atonement/images/screenshots/ss2.jpg
http://www.templargames.com/atonement/images/screenshots/ss2_sm.jpg (http://www.templargames.com/atonement/images/screenshots/ss2.jpg)
Videos
Technology Test (http://www.templargames.com/atonement/files/tech_video.zip) (5.2mb)
Water Test (http://www.templargames.com/atonement/files/water_video.zip) (8.4mb)
Templar Games (http://www.templargames.com/), WIP
Project name:
Atonement (http://www.templargames.com/atonement)WIP
Brief description:
This is an RTS/RPG that plays similar to Warcraft 3. Having said that, the game is very different. Players have the ability to take direct control of their hero via third-person view. Casting units are able to combine spells (as long as they are within 10 yards of each other). It features most of today's technology. (real-time lighting/shadows, physics, pixel shaded water, etc).
This game has been under development for five months.
Target aim:
Retail
Compensation:
Currently, we have no money to offer. However, before you get discouraged we are talking with Ubisoft about a possible publishing deal. It will be at this point we will be offering full-time jobs (full-time programming positions will require relocating to our office in Atlanta, GA).
Technology:
Target system: PC
Programming Language: C++/DirectX 9.0c
Artist Tools: 3dsmax, Maya, Milkshape, Photoshop, others
Talent needed:
3D Modeler: We are looking for someone with low polygon modeling experience to create map objects such as trees, shrubbery, boulders and wildlife. Trees and shrubbery are to be limited to 200 polygons, whilst wildlife to 600. Boulders and other rock formations obviously require much less.
Animator: We are looking for a candidate who is capable of creating fluid and natural animations. Rigging experience is a plus, but not essential.
Texture Artist: Needs to be proficient with Photoshop and able to create a variety of textures ranging from terrain to structural.
Team structure:
Game Designers:
Eric Woll
Rahik Quader
Programmers:
Lead: Jonathon Davis
AI: Eric Woll
Artists:
Concept/Textures: Richard Yang
Modeling: Chris Bischoff
Music/Sound Effects:
Wilbert Roget II
Website:
Atonement, WIP
Contacts:
Send resumes and/or portfolios to jobs@templargames.com
Feel free to visit our forums. They aren't too active right now because we really haven't gone public with this project yet but you will find technical articles written and other various topics.
http://www.templargames.com/forums/
Additional Info:
Screenshots
http://www.templargames.com/atonement/images/screenshots/release21.jpg
http://www.templargames.com/atonement/images/screenshots/release21_sm.jpg (http://www.templargames.com/atonement/images/screenshots/release21.jpg)
http://www.templargames.com/atonement/images/screenshots/ss1.jpg
http://www.templargames.com/atonement/images/screenshots/ss1_sm.jpg (http://www.templargames.com/atonement/images/screenshots/ss1.jpg)
http://www.templargames.com/atonement/images/screenshots/ss2.jpg
http://www.templargames.com/atonement/images/screenshots/ss2_sm.jpg (http://www.templargames.com/atonement/images/screenshots/ss2.jpg)
Videos
Technology Test (http://www.templargames.com/atonement/files/tech_video.zip) (5.2mb)
Water Test (http://www.templargames.com/atonement/files/water_video.zip) (8.4mb)
