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View Full Version : How about the new deformers ?


RenaudG
10-03-2002, 11:20 PM
Hi,

Has somewone tried the two new deformers in R8 ?

All new features seams great (except maybe the flash export), but nothing was said yet about the deformers... would like to know more about them.

Thanks

LucentDreams
10-03-2002, 11:56 PM
Ihave seen tonnes of examples, nut they were all really early in the testing process. here is an example that I found from my own tests of the spline deforemer, not as functional of a test as many others I have seen. somone had an example of using posemixer on a spline and then using the splines as a deforemer for lips making for really easy lipsync with less resources wasted on the other poses too.

http://www.cgi.third-era.com/~kaiskai/splinedeforemer.jpg

as for Spline rail I only have one sample I made myself and it simply won't do it justices, I'll see if I can permission to post somone elses far more impressive examples tonight.

Per-Anders
10-03-2002, 11:58 PM
they're a little hard to understand... what with all the other things i'd completely forgotten about these. the spline deformer appears to take a splines intersection with your object and pulls out + bends in the shape of a second spline... but i'm not sure... the spline rail deformer seems to be something along the lines of pulling an object's y or z shape into line with a spline of your choice... in fact with four... still not 100% sure how to make it work :/ still they both seem pretty powerful, and rather different to the deformers in the way that they work.

Per-Anders
10-04-2002, 12:00 AM
kai, how did you do that? i'm not having much luck understanding these myself.

LucentDreams
10-04-2002, 12:22 AM
I will write a how to for the spline deformer tongiht with a few screenshots. as for the spline rail, I understand how it works, but seriously you should see what some of the maxon guys did with it, I can't even think in a way to get results like them. Maybe Rick or someone else there could do a howto or something tomorrow. mine are al a simple cube deforming not very good really.

Should have the how to posted in two hours or so if thats okay. need to go for a short walk nd get some fresh air/excercise, I haven't been blinking enough today, my eyes are burning :)

:wavey: look for it in a bit.

Per-Anders
10-04-2002, 12:32 AM
cool thanks :):thumbsup:

RenaudG
10-04-2002, 08:27 AM
Originally posted by Kaiskai
[B]Ihave seen tonnes of examples, nut they were all really early in the testing process...

I have'nt been involved with the tesing process... so great thanks to you for sharing it with us now ;-)

Thomas K
10-04-2002, 08:46 AM
Hi

I have uploaded some some pictures, animations (and the scenes, of course ;) ) on my homepage. Open http://www.thomaskunert.de and click on Cinema4D R8.
The scenes are very simple - just meant to show how it works.

LucentDreams
10-04-2002, 05:15 PM
man I'm getting all you guys involved in this, these were exactly the example I was thinkning of. I'm just not smart enought to think of things like this for the splinerail deformer.

Erik Heyninck
10-04-2002, 06:09 PM
The more I see all this, the more impatient I become. I do hope they won't forget to send the Early Birds to Belgium...or am I the only one???

LucentDreams
10-04-2002, 06:16 PM
Originally posted by Erik Heyninck
The more I see all this, the more impatient I become. I do hope they won't forget to send the Early Birds to Belgium...or am I the only one???

Hey that sorta rhymes.

Erik Heyninck
10-04-2002, 06:46 PM
Behold this poor boy, whose patience runs out;
In his deepest despair he wants to shout:
"Maxone, my love, how long do I have to wait
'till I can play with your *****in version Eight?"
But she hardly listens and does not reply
Because she's in love with a boy named Kaiskai.


Greetz,
E.

LucentDreams
10-04-2002, 07:13 PM
someone really needs their early bird because they have far too much time on their hands ;) I'm keeping a copy of this poems, its really quite funny.

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