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pipjor
04-22-2005, 02:19 AM
what would be the best way to create clouds 3ds6, the viewer would "fly" through a layer of clouds then be able to see the ground/aireal.??
thanks,

salmonmoose
04-22-2005, 03:52 AM
facing particles with alpha mapped textures is the quick and dirty way to get clouds.

soulburn3d
04-25-2005, 07:00 PM
You could also look into afterburn. It's more expensive renderwise, but will produce 3d results.

http://www.afterworks.com/

- Neil

Ls3D
04-25-2005, 07:58 PM
Don't forget to play with the built in volumetrics, not that I have seen great clouds produced with them, but if you are not up for paying for AfterBurn, or just need a simple noise volume, then have a go with em.

-S

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