View Full Version : Hangar drama
zuki1 04-21-2005, 09:08 PM Hi. I'm working on this little thingy at the moment. Originally only meant as a concept sketch, but now i've managed to get myself intrigued with it, and I'm a bit at ends with what to think of it... Too dark? Does the composition work? Any tricks to make this one more lively?
It still needs a lot of tidying up i know, but I feel I've reached the point where I have looked at it so much that I could use some other ppl's comments/ideas. Does it work? c/c all welcome!
http://www.illustrata.dk/pics/hangar.jpg
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jmBoekestein
04-21-2005, 11:00 PM
Wow, she has a really beautiful face, make sure you save her face on a layer when you start working on more lighting. She's gorgeous.:thumbsup:
PS: Now that I've actually read your post, ahum... I think it's not too dark, but too light overall. It would be really cool if we couldn't see wha's going on and the objects there would be just reflecting light and not so blocky. Kind of like nighttime streets in a movie, only reflected light scattered around, dark shadows loomingin the distance and no definite outcome as to what's around the next corner.
zuki1
04-22-2005, 06:26 PM
Oh... too light? I'm just afraid of completely "drowning" her in black as she's almost all black already. The idea was to add some pipes and wires and whatnot behind her to give the wall some more texture... and to have her stealthily blending into the shadows. It is the persons inside the large room about to have a surprise - not her;)
This calls for something bright in the picture too, which in this case would be the doorway as the main source of light. -Perhaps some sharp light from people working with welding torches on the ships in the hangar could make up for some interesting lighting effects... hmm, back to the drawing board.
Is it me or is there an issue with the perspective? To me it seems skewed in an odd way, but I can't really seem to pinpoint the reason.. is it the doorway?
AdrielaSakamoto
05-25-2005, 05:48 AM
I'm liking it a lot. If you have her in the shadows ultimately, I think it will work fine. Looking forward to seeing this one completed. As to perspective, I'm probably not the world's best on it either, but I know that the door slants away from us while she is almost straight up and down. er... perpendicular to what my mind's eye senses as the floor.
You've got a nice low angle shot, looking up into the hanger (which, btw, is a nice way of exposing what it really is. The .. what are those things.. those mover things suspended from the beams. lol.. give it away as a place that moves heavy stuff around.
Try running the right side of the door straight up and down and see if that steadies her stance a bit.. The way it is now she looks a little off balance.
I do very simple perspective, but I know they told me the verticals were always vertical, or perpendicular to the horizon line. I am sure someone will pop up to correct me on this if it's incorrect.
Just took another look at this: the far strong vertical inside the hangar should echo the door at this close vantage point. If we lie on the floor, the vertical will slant some, but she will too, so I guess it's a matter of changing her or changing the vertical of the doorportal thing. To me, anyhow.
I like your palette and I like the compositon a lot. Nothign really leaped out, which to me is a nice balanced compo, so you don't really have to think about it when you look at it. It just works.
hope this helps.
Adri Sakamoto
AdrielaSakamoto
05-25-2005, 06:13 AM
I just got out my right angle and lay down on the floor. All the verticals are perpendicular to the horizon line. At least they are at my house..:shrug:
jmBoekestein
05-25-2005, 11:52 AM
In such extreme angles as this you could go for an extra vanishing point, to add perspective to the picture. Matter of taste probably, if you like the exagerated effect or like the more normal parallel lines. :)
But in this picture you do need to make some corrections. Maybe the one in front(the doorpost vertical lines).
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