munky_quack
04-21-2005, 09:03 PM
http://www.cgtalk.com/attachment.php?attachmentid=69273&stc=1
I have been trying seamless texturing with polys, read a few posts about UV sets. One theory is to use 3D paint to seam textures together, sounds great... blunt but effective. My problem is this. The Uv's are mapped, texture assigned. Did some 3D paint over the textures. Reopened the file, now i can see anything in the regular view (left) or paint more, however i can render the image and get to where i was last time. I've already given up hope and restarted but i thought i'd throw it out there and see if any of you know I can see the colar's texture in the program... but it is seperate. which render node may be causing the problem.
I have been trying seamless texturing with polys, read a few posts about UV sets. One theory is to use 3D paint to seam textures together, sounds great... blunt but effective. My problem is this. The Uv's are mapped, texture assigned. Did some 3D paint over the textures. Reopened the file, now i can see anything in the regular view (left) or paint more, however i can render the image and get to where i was last time. I've already given up hope and restarted but i thought i'd throw it out there and see if any of you know I can see the colar's texture in the program... but it is seperate. which render node may be causing the problem.
