MsLeal
10-03-2002, 06:57 PM
For example: I have a character created, with all the skeleton and setup created. Then I animated it, like a walk cycle.
Now I want save these movements for use after in same character or in another. How I do?
I was doing it this mode:
After animated, I select all the skeleton (joints, locators, handles) and create a character set. So, I open the trax editor and create a clip. I export it.
Then, I open another file for example, that is the same character but without motions (keys). I select the skeleton and create a character set, so I open the trax editor and import that clip. But the attributes don't come complete! The animation stay wrong! I don't understand, bacause is the same character! Why? Do have some tips for this work? Was I doing right?
thanks
[]'s
Now I want save these movements for use after in same character or in another. How I do?
I was doing it this mode:
After animated, I select all the skeleton (joints, locators, handles) and create a character set. So, I open the trax editor and create a clip. I export it.
Then, I open another file for example, that is the same character but without motions (keys). I select the skeleton and create a character set, so I open the trax editor and import that clip. But the attributes don't come complete! The animation stay wrong! I don't understand, bacause is the same character! Why? Do have some tips for this work? Was I doing right?
thanks
[]'s
