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View Full Version : efficient displacement mapping... ?


JasonA
04-20-2005, 03:38 PM
Hi all,

I'm wondering how to go about doing efficient displacement mapping with either the default scanline renderer or mental ray. I was trying it out (instead of modeling gobs of little widgets), but I was rather unimpressed with the fact that I had to uber-tesselate my nurbs surface for the displacement to render decently. Is there a way to set it up to tesselate a surface on the fly and only where the extra geometry is needed?

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04-20-2005, 03:38 PM
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