zuao
04-20-2005, 02:59 PM
Hi,
program version: Maya 6.0.1
I want to bake some camera projected images into textures using "Batch Bake (mental ray)". Every step of the process "seems" to be very clear to me, since I did this in XSI several times. But the uv placement of all the resulting textures were wrong till now.
I tried everything I could think of at the time to get the "lightmaps" right, but the only thing - which besides seems very strange to me - I could find out, that the aperture settings of the projection camera got an impact on the projection, though the FOV was the same (Fit Type in Camera Projection is "Match Camera Film Gate").
Another thing: Rendering the projection into render view will output the following error message:
"// Warning: (Mayatomr.Nodes) : cameraShape1.message: unsupported type of connection, current plug value used instead //"
I will attach a picture, which should provide an overview and the scene which belongs to that.
ciao,
nando.
program version: Maya 6.0.1
I want to bake some camera projected images into textures using "Batch Bake (mental ray)". Every step of the process "seems" to be very clear to me, since I did this in XSI several times. But the uv placement of all the resulting textures were wrong till now.
I tried everything I could think of at the time to get the "lightmaps" right, but the only thing - which besides seems very strange to me - I could find out, that the aperture settings of the projection camera got an impact on the projection, though the FOV was the same (Fit Type in Camera Projection is "Match Camera Film Gate").
Another thing: Rendering the projection into render view will output the following error message:
"// Warning: (Mayatomr.Nodes) : cameraShape1.message: unsupported type of connection, current plug value used instead //"
I will attach a picture, which should provide an overview and the scene which belongs to that.
ciao,
nando.
