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View Full Version : REACTOR!!! attach to rigid body problem.


deluxepaint
10-03-2002, 08:10 AM
Hello,

I just try to figure out how to attach cloth to animated rigid body.

I have a simple animated object, ( for example simple box with 10 frame animation) and piece of cloth.. And want to attached my cloth to animated box...

I tryed vertex selection on cloth, and I used attached to rigid body tool, then I select to rigid body (box) but when I click to solver cloth is stuck on the air.
So eventually, cloth is work, but not following my animated box.

please help me if anyone know anything about that.

thanks!

neiy0
12-28-2005, 02:50 AM
Hey Cemre,

You just wrote a pm to me about interships. I will write back to you about that soon. I am excited that you wish to see my art.

About your problem, I don't know if this is the right answer or not, or if you have tried this.. but this is what I did.

In the Create panel, Helpers category, click the drop-down arrow next to Standard, and choose Reactor in the list. This is where you find the collections that define objects to be included in the Reactor simulation. In the Object Type rollout, click the RBCollection button, and click in the lower-right corner of the Top viewport to create a Rigid Bodies collection (RBCollection) icon that looks like a box, torus, and sphere. I'm guessing you already have done this;)

In the RB Collection Properties rollout, click the Add button. Hold down the Ctrl key and select your object in the Select Rigid Bodies dialog box. Click Select in the dialog box, and the names will be added to the Rigid Bodies window in the rollout.

In the Utilities panel, Utilities rollout, click the Reactor button. Expand the Properties rollout, and in the Other Properties section, make sure the Unyielding checkbox is checked. This option tells the box to be included in the simulation but not be affected by any forces it might encounter. In the Simulation Geometry section, select the Use Bounding Box radio button. This option uses the outer dimensions of the box shape to determine the extents of the simulation surface.

I hope that helps.. tell me if it's right, or horribly off.

Cheers :beer:
-Neil

neiy0
12-28-2005, 02:57 AM
Wow, I just realized that this thread is like two years old... haha, you probaly figured out the problem by now?

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