pete
04-19-2005, 01:59 AM
Hi there,
Iv'e got this wak problem going on with the bones in this hand i created right and it's happened heaps of times before so I thought instead of just rebuilding the rig I'd see if anyone had a solution. I have scaled the bones of this hand a bit so I'm assuming that's where the problem begins but I can't seem to reverse it.
Anyway if you have a second, check the gif i attached, the bones at the end of the chain skew way out as they rotate and mess up the skinning. Is there anyway to stop them from doing this?!?
It hurts me, shouldn't scaling things be the most natural thing in the world? Not like opening a pandora's box of doom.
Anyway reply if you know anything about it
thanks
Pete
Iv'e got this wak problem going on with the bones in this hand i created right and it's happened heaps of times before so I thought instead of just rebuilding the rig I'd see if anyone had a solution. I have scaled the bones of this hand a bit so I'm assuming that's where the problem begins but I can't seem to reverse it.
Anyway if you have a second, check the gif i attached, the bones at the end of the chain skew way out as they rotate and mess up the skinning. Is there anyway to stop them from doing this?!?
It hurts me, shouldn't scaling things be the most natural thing in the world? Not like opening a pandora's box of doom.
Anyway reply if you know anything about it
thanks
Pete
