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PAL
04-19-2005, 12:25 AM
Hi!

What we have?

We have rock
http://home.balticom.lv/pal/volcano/rock.jpg

of course we have sky

http://home.balticom.lv/pal/volcano/sky.jpg

couple of smokes (i don't know who is that woman)
http://home.balticom.lv/pal/volcano/sm1.jpghttp://home.balticom.lv/pal/volcano/sm2.jpg

and finally we have this one after manipulation inside Photoshop
http://home.balticom.lv/pal/volcano/final.jpg

After that we put it inside Digital Fusion, couple of hours (i tell lies) and ... movie file is here (http://home.balticom.lv/pal/volcano/volcano.mov) (low res) Very simple, very fast.

Comments are welcome :)

mccordia
04-20-2005, 12:36 PM
Looks good.
I like what you did with the smoke.
looks way more real then anything you'd be able to make with 3D rendered clouds in a short timespan..

shamoon
04-20-2005, 01:33 PM
impressive .. i love what you have done

Ravix
04-20-2005, 06:11 PM
is looking pretty decent , how u did the smoke , simulation or comping ?
the smoke looks very good, do u have any breakdowns?

PAL
04-20-2005, 08:40 PM
Thanx guys :)

This is not final shot, this is WIP :) I do it for fun and want to add more details, make more realistic view. Don't forget to check it out after couple of days.
When i'll finish this short shot i explain how it works. I think the idea will work everywhere, i mean AE, Shake, Nuke and so on.

stephen2002
04-21-2005, 04:08 PM
Seeing what you referenced off of an knowing that it was not a simulation for the smoke this is really impressive. Playing through quickly I see the various blur and strech effects you used to get it working, but you don't really notice that it is not actual smoke when playing normal speed. The smoke looks really good overall, the only thing that I don't like too much is the couple of little spurts of lava, they look like they are moving too fast.

squeezestudio
04-24-2005, 01:27 PM
Thats look great ! with the camera move (shaking) .. its look reel .. nice work!

PAL
04-24-2005, 04:46 PM
Thanx again :)

I made some changes, the movie is here (http://home.balticom.lv/pal/volcano/volcano.mov)

http://home.balticom.lv/pal/volcano/final2.jpg

About "how it works". It's very simple.

http://home.balticom.lv/pal/volcano/grid01.jpg
http://home.balticom.lv/pal/volcano/grid02.jpg

This is usual deform tool for usual graphics programms. This is main tool which i used for deformation of smoke. Also i used another deform tool for local little deformation. Only helicopter is 3D animated object (spent a lot of time for modeling and texturing :) ), other pictures - just pictures :)

http://home.balticom.lv/pal/volcano/helicopter.jpg

Cheers :)

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