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View Full Version : Trying to animate a Character...best procedure with multiple objects?


Modifier
04-18-2005, 09:18 PM
Hey All,

I've created a character made of 11 parts...

-Head
-Eyes (2x)
-Full Body
-Shirt
-Pants
-Boots (2x)
-Belt
-Helmet
-Helmet Strap

My question is...

If I want to animate the character, is it easier to have all of these parts seperate or should I merge them all into one mesh?

If it's better for one mesh, how can I obtain this?

My concern is getting the clothes to stay on and animate with the character.

Thanks!

Ls3D
04-18-2005, 11:33 PM
I would attach them all into one mesh, create a Biped or Bones rig and then skin or physique the mesh and start adjusting envelopes and checking deformation by extreme poses. Much easier to say than do, but many of us have found our way, hope you do too.

-S

Blattsalat
04-19-2005, 01:05 AM
depends :)

If you are aiming for ingame characters a closed mesh is most of the time a must or the design art office will kick your butt ;)
For rendering its you personal choice.

I usualy use a single closed mesh for the body and "connected" assets like clothes, gloves or anything tight attached and connected with the body (stuff that should follow the body movement or replaces the body mesh like a t-shirt). For goodies like helmets, armor, guantlets or anthing "attached" to the body i use seperate models and rigg them by attaching them, using the wires, constraints or any other given mehtod.

also it depends on the kind of character you are making. using different meshes for a blob like bubble doesnt make much sense, while a fighting droid can be made out of lots of single parts.

also its all about the scene management. if your character should be able to take off the hat dont merge it with his head ;)

so it really depends. no way is wrong and has advantages and disadvantages.



cheers

arneltapia
04-19-2005, 07:32 AM
Its safer to use one whole connected mesh especially inextreme animation poses. :)

Modifier
04-19-2005, 01:36 PM
Hey guys,

The responses were very helpful, thanks!

Modifier
04-19-2005, 01:56 PM
Oh yeah...Can I just use the boolean tool to union the meshes into one or is there another process?

Blattsalat
04-19-2005, 02:07 PM
i try not to use bolean opperands as much as possible because you cant control the results that good.

I prefer mesh welding or the collapse modifier.
Going down and dirty in the mesh subforms (vertex, line, poly, shape....) give you all needed control and possibilities....even the "add" button to connect meshes ;)

Modifier
04-19-2005, 02:31 PM
Sounds good, thanks!

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