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aBlackEgg
04-18-2005, 05:38 PM
sandro D Paoli has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=7492)

Latest Update: Concept Sketch: the Story
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116501393_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116501393_large.jpg)

the Story

Akeem received his Nunck servant on his fifth birthday from his father, Baron Asheem Von Pelt.
The war Lord baron had just returned from a six month campaign on the distant planet of Yiist. His troups had engaged the Nuncks in the plains in front of their huge cities. Baron Asheem\\\'s ultra modern legions faced the ferocity and fierce determination of the female-warriors of that alien race. At dawn they charged only armed with primitive weapons and where crushed in a record time of less than 6 minutes by the powerfull XMBs heavy artillery and by the HellCopters of Cdt Sinkletom.
Shortly after the male Nuncks where deportated. Nunck society was mainly matriarcal, females conducted the politics and the war affairs while males took care of the eggs and children. They became slaves of domestic use for the aristocraty of Terra-Minor and Panaple.
Nuncks became very popular among young children of high-rank. But soon after, they were overclassed by Aerial Ochoons from Nimhf.
The Nuncks were then sold on huge exo-markets to extracting companies.
But Akeem never got tired of his Nunck and their relation intensified as the years passed by. He stopped calling him Jam Jam for his ancient name Ashz.
A few years later, a rumor ,stating that Nuncks where carriers for dangerous exo-viruses, lead to their massive extermination.
As a sign of protest against that stupid massacre, Akeem-Bhoris XXIV commited suicide on the 18th may of year 5425.He was nine years old.
That act caused a huge impact among the aristocraty. In the end it lead to the Lawrence\\\'s Amendment of slavery Abolition, still valid today in the whole empire.

aBlackEgg
04-29-2005, 10:24 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1114813447_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1114813447_large.jpg)

Yop Fellows,
I finally managed to find some time to try to make a "proper" sketch of what I had in mind for the contest -- its a bit messy I m afraid - don't damage your eyes on it, trying to find out what its all about - I ll explain...well, its a portrait of a kid (son of an influent neo-aristocrat or so) in a luxurious baby carrier - hanging on the stomach of a Nunck.- What the heck is a Nunck? A Nunck being a race that daddy fought against on a distant solar system and forced into slavery.
Now,I hope that my final image will show an intimate complicity between the child and the creature - sharing his lollipop.Its not clear on the sketch that the creature has got tentacle ending arms and that he s "envelopping" the child in a gentle manner.
I ve been quiet busy on the modelling of the creature and the child - I ll post them very shortly -

Diogo
04-29-2005, 10:34 PM
Hey!

Nice concept!

Good Luck! :thumbsup:

ilusiondigital
04-30-2005, 06:57 AM
Hey itīs a very good concept, want to see more of your work, congratulations and good luck mate

eddieellis
04-30-2005, 08:37 AM
love the concept dude, looking forward to seeing the modelling:thumbsup:

aBlackEgg
05-02-2005, 10:08 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115071714_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115071714_large.jpg)

Okido, so here he is -- little Akeem -- still WIP concerning an army of missing details and accessoires - jewelry and so..
I ll probably pass him into Zbrush to see what good it can do. I kept him quiet simple now cause all the details can be added when he s in pose - don t want them to be in the way of the pose or even the processus of rigging/skinning - so its on the side for the moment. What else to say.. hmm well maybe a little tip -- I modelled all the clothes in a regular manner before converting them into cloth Object - that way the simulation of it (gravity and damping mainly) will add a few more convincing wrinkles or foldings. Its a good idea to prepare your UVs first before starting the simulation. Just bake the geometry at the most convincing frame.Concerning little Akeem, I want him to be even a little more fatty - think it would serve the character - Cheers

aBlackEgg
05-02-2005, 10:25 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115072745_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115072745_large.jpg)

...hum it seems like I confused my files again -- sorry this is Akeem -- the other guy is the Nunck (please refer to the sketch if you get confused) - So, about that Nunck -- its just regular modeling -- he surely lacks a passage in Zbrush that should be fun to do. Unlike unfolding all these damn UVs. By the way for those of you working in Maya, that new Bonus unfoldTool is quiet helpfull, I dont really understand how that algorhytm works (of course) but its good. As for Akeem I left a lot aside for later -- specially the end of the tentacles at his arms cause I can only model them in pose when I m sure of Akeem s position.

smaddl
05-03-2005, 12:20 AM
he is very sweet. keep going :thumbsup:

Xion-Cajou
05-03-2005, 10:08 AM
Cool characters, great cloth modeling !

reiv
05-04-2005, 06:38 AM
Hi,
Indeed, great characters! I particularly like the design of the master's " hair style". Nothing really to crit. Keep it up.

Diogo
05-04-2005, 12:10 PM
Good Modeling!

I like the clothes too

Great!! :thumbsup:

aBlackEgg
05-07-2005, 10:09 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115503790_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115503790_large.jpg)

Still little adjustements to make on the pose but generally speaking Modeling is over - Sniff.
UVs are unfolded and I m currently working on the Lighting and textures.
Kid has been rigged with a very light skeleton - I only needed it to achieve the pose - I corrected the model afterwards rather than spend plenty of consuming time on skinning it properly.
The Nunck was even less boned cause I modelled it more less "in the pose".
His head needs some extra skinning now to be able to reach for the lollipop -- maybe a simple wire deformer will do the trick - dunno yet.Got to work a little more on his big tongue and on the jointures of the finger/tentacles with the arm. Did the fingers apart cause I was not to sure of their length at the time. The all thing lacks a passage in Zbrush - that s coming soon.

aBlackEgg
05-07-2005, 10:12 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115503917_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115503917_large.jpg)

just another view of our two fellows

ilusiondigital
05-07-2005, 10:40 PM
Cool monster and funny master. good luck

Maxter
05-08-2005, 07:24 PM
Great concept aBlackEgg, i like the original models
good luck!!:thumbsup:

pierrebixquert
05-09-2005, 10:30 PM
hi aBlackEgg:thumbsup:

good work, i like the concep and modeling , very wel.:)

luck

aBlackEgg
05-10-2005, 10:25 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115763940_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115763940_large.jpg)

Allez hop, just clashing some colors together - trying to get an interesting palette -- strange this image looks a bit like a japanese stamp...from a distance - around 2 miles or so.
I want to use fabrics a lot - some sober ones for the servant and some colourfull and childish for,well, the master.

Virtuoso
05-10-2005, 10:33 PM
Hey there Sandro......well thats some real nice modeling,I like the concept too.......real nice job.......I will watch you in these final days,and wish you the best in getting this done as you wish.......:arteest:

..........By the way.....say Hi to everyone in that small town named Aalst (Alost).......You know that jewel of a town right in-between Brussels and ghent......:beer:

........I'll be seeing you ,and all the best with you're continued efforts here.....:arteest:

aBlackEgg
05-10-2005, 10:34 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115764472_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1115764472_large.jpg)

Okay, first Lighting of the scene - I had that kind of light direction in my head so I didn t really give a chance to something else, probably a mistake , but Heck that s the kind of guy I am. To be honest I m also lacking some time. I ve been busy all day long with 3d stuff at work so its hard to get back to it when you come home, he?
Geeez, need a beer, yep, beer and a new computer, oh yeah beer, new computer and a frozen lasagna.
Rendering is Mental Ray in Maya6.5, mainly areas discs for the Key and Directionnals for the Fills. WIP - but I think I m gonna tweak the Lighting in Photoshop - not gonna spend countless hours on it in Maya. CU buddies

AIR
05-10-2005, 10:46 PM
Why the heck did u have to mantion lasagna man,,Now Im hungry like wolf.Darn you.
Beside that lasagna issue.I like your monster and little man.or is it a girl,,havent read the story.The light is very soft,,nice.
Keep it up man,seeya arround. :thumbsup:

jdsb
05-10-2005, 11:13 PM
wow very impressive:applause:. some closeups would be :drool::drool::drool::drool::drool::deal:

monsitj
05-11-2005, 01:31 AM
impressive! nice charactor!

arLutiK
05-11-2005, 05:50 AM
Impressive modeling, I love the expression on the kid.

hhssuu
05-11-2005, 06:30 AM
Nice one, haven't seen your work yet, it's very clean and to the point. The details and design work is just great. :thumbsup:

pissaro
05-11-2005, 07:41 AM
Great, really impresive. Good modeling and texturing. Good idea.

aBlackEgg
05-12-2005, 08:07 PM
thank you all for your encouragements. Wish you all good luck for the contest and a happy life while we are at it.

sandro

aBlackEgg
05-12-2005, 08:40 PM
Hey there Sandro......well thats some real nice modeling,I like the concept too.......real nice job.......I will watch you in these final days,and wish you the best in getting this done as you wish.......:arteest:

..........By the way.....say Hi to everyone in that small town named Aalst (Alost).......You know that jewel of a town right in-between Brussels and ghent......:beer:

........I'll be seeing you ,and all the best with you're continued efforts here.....:arteest:


No problemo Virtuoso,

I said hi to everybody in Aalst - they remember you okay, said they were gonna make a huge pie the day you come back - they got the all city decorated - flowers and stuff...so don t be late -- Thx for your comments and best luck to you. Cheers
sandro -

Virtuoso
05-12-2005, 08:45 PM
Oh yes.....How nice is that Sandro..........Half my Family is there.......better get packing.....:cool:


.......keep up the fine work here,I like the whole package thus far,and will watch as you move forward,all the best to you.....:arteest:

Wandddo
05-13-2005, 06:05 AM
Hi Sandro:) Amazing modelling!!:bounce: good lights too... and the background? what will you make? Good lucky to you in the rest :thumbsup: :thumbsup: I hope you conclude this scene:)
cheers

aliasali
05-13-2005, 06:16 AM
hmm,very nice! i loed the mood,and the kid is very funny and coool.i loved yr character design too.keep it up...:thumbsup:

aBlackEgg
05-16-2005, 11:20 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116285645_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116285645_large.jpg)

the most beautifull of all passes if you ask me - the Light Pass - sometimes she makes you want to throw away the rest like a good sketch exceeding the all painting.
A lot of brushing work to do on that one in Photoshop to mirror the Normal Map effect on the other side of his chest -- rendering problem - no time to reRender

aBlackEgg
05-16-2005, 11:29 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116286159_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116286159_large.jpg)

okay here comes the SPEC pass screened with the REFLECT pass -- always render them apart of course to dim one or the other -- create occlusions that sort of things...you know. I plan to add greasy stuff and imperfections later directly in Photoshop - that way I can place them more precisely and I avoid unfolding those damn UVs that make you want to change career every time you are unfolding.

Matt-Bortolino
05-16-2005, 11:29 PM
Great! This is a fantastic bit of 3d sculpture, really imaginative. Bring on the final image :)

aBlackEgg
05-16-2005, 11:37 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116286648_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116286648_large.jpg)

So, TRANSLUSCENCEpass - screened with VELVET pass -- velvet being mainly the kid s cloth and the cushions of the chair.
TRANSL being - as I would like to say - the life pass -- It brings in some light from the inside of the characters -- its a life pulse. I m going to add veins and stuff to that one but in photoshop -- again only for a timing reason.
VELVET -- well thats a great one it can be dust or anything that brings softness to a material -- I love it on clothes.

aBlackEgg
05-16-2005, 11:48 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116287308_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116287308_large.jpg)

Yop - it starting to look like what I had in mind but still alot of global adjustements and a legion of fine details and refinement to be done.
I feel really frustrated not to be able to present a displaced version of my Nunck so I ll just post in some Z bruh snapshots.
It just wouldnt render with tha displace - makes you want to throw your computer or even yourself through the window at the time -- but now, well I m more relax so only the desk and the computer would do. renderSize is 4000 x 3000. If someone as a tutorial link or a tip concerning displace rendering in Maya MR in huge formats well I can trade it to him against JPGs of me in my underwears. Please send link first.

aBlackEgg
05-17-2005, 12:02 AM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116288151_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116288151_large.jpg)

well all that is gone cause of rendering problems -- could only save a part of the details with the Normal Map. Anyway it was really fun to give Zbrush a try -- plenty of fun during an all evening -- I m gonna use that a lot more in the future - thats the tool we were missing - us modellers -- the gap between modeling and rendering. I bless the Gods and I - virtually- kiss the bald skulls of all those programmers at Pixologic.

aBlackEgg
05-18-2005, 11:57 PM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116460657_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116460657_large.jpg)

so here it is -- final image composited on background - Zdepth Lens Blur added.
So it is over -- thx to all the comments and the concern. Its been a pleasure talking to you guys all along the competition - Good luck to all -- I m off to bed. will post the story attached to the image tomorrow or maybe now if I found the courage...

Wandddo
05-19-2005, 12:17 AM
Congrats man, great result in the final :thumbsup: :thumbsup: :thumbsup: good luck
cheers

Zoox
05-19-2005, 12:19 AM
I love the models you made for this scene they look great :thumbsup: good luck to you :applause:

aBlackEgg
05-19-2005, 12:29 AM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116462584_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116462584_large.jpg)

just a recap of the different layeres-- of course there was a lot of brushing taking place in photoshop -- mainly for the correction of the hands and of the kid s face.

cheerzs

mmoir
05-19-2005, 12:39 AM
Hey Sandro,
You have done an excellent job on the render. :thumbsup: :thumbsup: I liked your little explanations on your layer renders. Just learning to render in layers so I found it interesting although I didn't understand it all ,I will reread your post.
The model of both characters is well done , the only minor,minor thing is the Nunck's head I think could be more textured or have its eyes more visible. I am nitpicking though as this is a great image.
Good luck.

aBlackEgg
05-19-2005, 11:16 AM
http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116501393_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/7492/7492_1116501393_large.jpg)

the Story

Akeem received his Nunck servant on his fifth birthday from his father, Baron Asheem Von Pelt.
The war Lord baron had just returned from a six month campaign on the distant planet of Yiist. His troups had engaged the Nuncks in the plains in front of their huge cities. Baron Asheem\\\'s ultra modern legions faced the ferocity and fierce determination of the female-warriors of that alien race. At dawn they charged only armed with primitive weapons and where crushed in a record time of less than 6 minutes by the powerfull XMBs heavy artillery and by the HellCopters of Cdt Sinkletom.
Shortly after the male Nuncks where deportated. Nunck society was mainly matriarcal, females conducted the politics and the war affairs while males took care of the eggs and children. They became slaves of domestic use for the aristocraty of Terra-Minor and Panaple.
Nuncks became very popular among young children of high-rank. But soon after, they were overclassed by Aerial Ochoons from Nimhf.
The Nuncks were then sold on huge exo-markets to extracting companies.
But Akeem never got tired of his Nunck and their relation intensified as the years passed by. He stopped calling him Jam Jam for his ancient name Ashz.
A few years later, a rumor ,stating that Nuncks where carriers for dangerous exo-viruses, lead to their massive extermination.
As a sign of protest against that stupid massacre, Akeem-Bhoris XXIV commited suicide on the 18th may of year 5425.He was nine years old.
That act caused a huge impact among the aristocraty. In the end it lead to the Lawrence\\\'s Amendment of slavery Abolition, still valid today in the whole empire.

Dutchman
05-19-2005, 11:45 AM
:eek: :bounce: :eek:

Awesome stuff, my friend! :buttrock: :thumbsup: The lighting is great on this image...! It looks really soft and realistic! Also your making-of steps are awesome! :thumbsup: Especially thos of the post-stage! :)

I'm to buzzy now to check the story and so really tight, but I'm gonna do that soon! ;)

Very much good luck at the voting - neighbour-country-dude ;) - and have a nice day!,
Gijs

CryingHorn
05-19-2005, 11:50 AM
Oh yeah, the lighting in the last picture is really realistic, great job and interesting idea

(o)ne
05-19-2005, 12:08 PM
Nice and funny. You did it very well :thumbsup:

hhssuu
05-19-2005, 02:43 PM
Wow that is soo good man, i love the simplicity in the image and the complexity int he fine details, that's the way i would've loved to do mine entry but it's too late now :). This is like the stuff that would make it in the expose. Really impressed, and congratulations on the final. Best of luck.

overcontrast
05-24-2005, 04:58 AM
my head is officially blown man....i am completely speechless... u r an ARTIST!!, love both of ur characters so cool and soo well made... damn i'm freaking out again.... hey good luck... this is top stuff, u just inspired me :thumbsup:

aBlackEgg
05-24-2005, 09:57 PM
my head is officially blown man....i am completely speechless... u r an ARTIST!!, love both of ur characters so cool and soo well made... damn i'm freaking out again.... hey good luck... this is top stuff, u just inspired me :thumbsup:

thx a lot for your nice crit. I ve seen your stuff and its damn good. Love the atmosphere in it - particularly the flaming sparks -- they add a lot. The expression on their faces is right- very good work

Cheers

Sandro -

overcontrast
05-25-2005, 01:07 AM
thanx man its a big complement from a person like u. Deeply appriciated.

btw i really like ur skin shading. I'm working on a realistic skin shader, so i woudl like to know more abt how u aproch realistic skin. It woudl be nice if we could chat sometym....

thanx again and c ya around :thumbsup: :wavey:

smaddl
05-25-2005, 09:38 AM
fantastic work on every level :applause: good luck :thumbsup:

aBlackEgg
05-26-2005, 07:49 PM
thanx man its a big complement from a person like u. Deeply appriciated.

btw i really like ur skin shading. I'm working on a realistic skin shader, so i woudl like to know more abt how u aproch realistic skin. It woudl be nice if we could chat sometym....

thanx again and c ya around :thumbsup: :wavey:

hum, realistic skin shading -- thats a tricky one -- and I m not so much of a shading technician so I ll just advise you to render in passes and tweak them separately and then all together to get the desired effect -- my skin shader is a bit of a fraud cause I really just rendered simple passes for Specs and Transluccence and worked on them in Photoshop until I was satisfied - when you re busy with an illustration I think you should just leave a lot of time consuming adjustements on the side until you re in Photoshop and rework it in there -- much faster and you get to try much more possibilities with total control. Now if you are talking about making a skin shader that is realistic in an animation - well heeee you should really pay attention to the different levels of subscatter occuring in the skin - plus your specs must be right. Skin has a first more diffuse spec and brighter tiny one - and of course their intensity varies along the body and specially on the face. Use references when you can and pay a lot of attention directly to your own body. You are covered with skin so that makes you a walkin reference! Good luck with it send me some tests if you want to. Cheers overContrast

sandro-

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