View Full Version : texture advice
pdrake 04-18-2005, 03:58 PM anyone have any advice on creating this texture from procedurals?
thanks
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sllink
04-18-2005, 06:45 PM
I would try the honeycomb first, maybe use 1 or 2 layers of it sized differently of course and experiment with size and heading.
Dave Jerrard
04-18-2005, 10:54 PM
You can get pretty close by using some cellular function based procedurals. Crumple, CFBT Toy, and IFW are good starting points. With crumple, I'd use a gradient (previous layer) to tweak the sharpness of the texture, and also use a noisy texture below it as a Texture Displacement, that will deform the otherwise straight eges in the crumple texture.
There's also the possiblity of using Photoshop. I thiink the new one has a filter that can turn an image into something that looks like this, It'll be a nightmare to tile though if you need to cover a large area.
He Who Wishes Texture Scales Could Be Textured As Well.
pdrake
04-19-2005, 12:12 AM
thanks.
i got something decent with honeycomb and a couple of gradients and turbulence as an alpha.
i'll try your way too dave. it does cover a large area (8' x 10') and time is not on my side.
as if it ever is in this business.
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