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R-2-Art
04-18-2005, 08:54 AM
Does anyone know how to make a very realistic flowing water with 3dsmax ? or at least some few tips!.

I already make some experiment using meta particle but the result is not good, and very heavy to. My aim is to make flowing water with an impact burst at the end of the flow
just like when you pouring water to the floor..

any suggestion ?....

Tirido
04-18-2005, 09:29 AM
You can use RealFlow, www.nextlimit.com

SamSed
04-18-2005, 01:59 PM
a very realistic flowing water with 3dsmax ?

yep definetly RealFlow , here's a thread talking about RF video tutorial (http://www.cgtalk.com/showthread.php?t=179083)

AtmaWeapon
04-18-2005, 05:30 PM
If your willing to spend some money for much better results you can always try out Glu3d. Its amazing and its fast.

Check it out here
http://3daliens.com/glu3D/index.htm

R-2-Art
04-19-2005, 09:11 AM
Hey guys, those plugin u talkin 'bout, is it heavy ?

looks amazing, don't think my PC powerful enough for that...
cause Metaparticle realy-realy slow.

(Here's my spec:)

AMD Athlon 64 FX 55
2 Gb DDRAM
MSI K8N SLI mobo
256 mb MSI Geforce 6800 GT w/ PCI Ex single (Not dual SLI) Graphic Card

LoneRobot
04-19-2005, 09:31 AM
your PC will be fine. These things are processor intensive and any PC will tend to crunch a bit if you don't experiment with settings. But simple flows can solve quicker than you might think!

I would personally try them both to see how you get on. They both have trial versions, although the RF one has a great advantage in that it is unrestricted for non-commercial work.
Unfortunately I can't comment on Glu3D because i haven't used it but the fact that it integrates into the max viewport is an intitial plus. (RF is a standalone with the output needing to be imported into your chosen package) However, i decided to try to learn Realflow because i got on straight away with the simulation options and workflow. Maybe someone else can share there experience of that.

There are ways and means with realflow (for eg the binary loaders) that can speed up complicated flows.

I found it really useful when trying to get my head around learning fluid dynamics simulation that my PFlow and Reactor knowledge came in really useful. I mean, you could set a flow going with a deflector pretty easily, but when it came to doing more custom sims that are with other animated objects you ideally want to be able to know what's going on in order to get the best out of it.

FWIW i felt RF had more tutorials and help files on the nextlimit site, and the examples seemed more production orientated rather than a few streams of liquid filling various "containers"

sirpetr
04-19-2005, 05:14 PM
Well Iīm not sure about the glu3d.. With comparison to RealFlow is very slow. But Its largest advantage is that it is built into max, unlike realflow which is application and therefore you have to import/export particles, meshes and i can say it is not so easy....

But realflow is good at simulating collisions, speed of the Glu3d collision very depends on resolution of the collision object...

In realflow you have to simulate particles, generate mesh and then export to max so if the mesh isnt good enough, itis harder to repeat generating and then exporting

Realflow is able to simulate 5000 particles in 1 second, Glu3d can only 200.

Simulation in realflow is 1 hour quetion, in Glu3d you have to run your computer over the night to the morning of the next day and still you havent got so many frames.


I didnt have so much time to test reaflow more, so i cannot compare resulting meshes....
But glu3d is able to have good-looking water simulating too. And it has that advantage, that you can make traditional 3d max Particle flow and then use PWrapper tool, make the mesh and use it.

So both plugins/app. have pros and cons.

amckay
04-19-2005, 10:04 PM
fyi - glu is a dozen times faster than real flow

both are dense on calculation times as they have to calculate a lot more information than normal particles. Glu's blobmesh stuff is much faster than max's, so personally I think it kind of evens out since max's blobmesh is so stupidly slow : )

-Allan McKay

sirpetr
04-19-2005, 10:22 PM
amckay - I cannot agree with you, I tested both for some time and RealFlow 3 is able to manage 10-times more particles than Glu3d at the same time...

Glu3d mesh generator is quick - I agree

Bruno Avellar
04-20-2005, 10:39 PM
Hi, this is my first post here, I tried Real Flow, but I don't know how to use it, could you explain it to me?


thanks

captainchet
04-21-2005, 01:30 AM
In my experience with Glu3d, i found it very unstable. Havent tried realflow, but i just didn't really like glu3d. Could be better now, though, havent used it for a while.

R-2-Art
04-22-2005, 04:46 AM
Hey guys, I need some manual or tutorial file of realflow (not the reference)fast. :bounce: and maybe some hints to make a realistic looking water flowing around in space with
realflow.

3DDUDDE
04-22-2005, 08:14 AM
The very best, quick, not-heavy for the cpu way to do that is with realflow. It's really amazing what you can do with this software...

R-2-Art
04-24-2005, 05:00 AM
I think those daemons is little bit hard to handle, specially those spline daemon even though I turn the vortex cp to 0 the particle still rotating...
Also for the spline emitter, I din't put any daemon on the scene then howcome they always going sided..

Eh, guys... how 'bout those manual/tutorial ! Could you help me out, please....:sad:
(reallyx2 need it)

monem
05-04-2005, 02:31 PM
i wanna do melted choclate upon a bar of biscuite. and i do not know how....i tried realflow and Glu3d but i did not get the expected result. i want the choclate to never leave the bar. can anybody tell me the best setting for this but in realflow???

thank you....

SamSed
05-04-2005, 03:44 PM
even though I turn the vortex cp to 0 the particle still rotating...
put the rotation strenght to 0 then they'll stop rotating

Also for the spline emitter, I din't put any daemon on the scene then howcome they always going sided..

:shrug:
Eh, guys... how 'bout those manual/tutorial ! Could you help me out, please....:sad:
what about'em?

i wanna do melted choclate upon a bar of biscuite. and i do not know how....i tried realflow and Glu3d but i did not get the expected result. i want the choclate to never leave the bar. can anybody tell me the best setting for this but in realflow???
don't have the best settings because i never did it , but i think you should increase the emitter's viscosity and the density value until it looks good ,oh , and put a tension surface daemon with a high strenght .

Larzker
11-11-2005, 06:04 AM
On the Glu3d website's gallery page there is a clip from what appears to be Kubrick's ''The Shining'' in which a river of blood flows out of an elevator. That movie was made over 20 years ago. Was the scene redone recently for a re-release?

Also, does anyone know what country's currency this is: 495.00€. I couldn't find a US dollar price. Google had 0 results for €.

They don't allow you to link directly to the gallery. Click on gallery at the top, on the gallery page it's the top middle clip. http://3daliens.com/glu3D/index.htm

rayboy
11-11-2005, 07:11 AM
Also, does anyone know what country's currency this is: 495.00€. I couldn't find a US dollar price. Google had 0 results for €.

It's the Euro - the currency of 300 million people.

jigu
11-11-2005, 07:24 AM
i agree with amckay...


why don;t u try glu3d's new pwrapper(same as we have "blobmesh") to build fluid surface around any particle system of max.
so what u need is to control particles system such a way to get desired effect.and u don;t need anything...just put pwrapper after it and select ur particle system to add in pwrapper.so it will build fluid surface around ur particles.
u can also control fluid surface density,size, tension etc etc.

this is the fastest way (thanks to pwrapper who works faster then blobmesh)
if u haven;t tried it yet.check out this tutorial.i hope it will help u a little...main thing is just animating max's particles using pflow or parray.works quiet good and fast.

link to tutorial :: http://www.evermotion.org/?unfold_exclusive=85&unfold=exclusive

marcusss
11-11-2005, 03:12 PM
Pudgerboy, you say realflow is unlimited for non-commercial use.

About two years ago, I dropped trying realflow beacause the demo had the save and load feature locked, so I felt i could not demo the software properly, so I was real happy to read you say it is now unlimited for non-commercial use, however, this does not seem to be the case. In the confirmation e-mail, it is sais:
"The trial version of RealFlow 3 is fully functional during the first 15 days. After this period, the first 10 minutes will be fully functional, then the scene will reset." The scene will reset after the first 10 minutes... WTF?! I hate these marketing tactics... and to say i was willing to buy this time around if i was satisafied with the new version.

Is your version unlimited for non-commercial use? What version is that, or are you simply mistaken??


Mark'Huss

Laserschwert
11-14-2005, 11:12 AM
i wanna do melted choclate upon a bar of biscuite. and i do not know how....i tried realflow and Glu3d but i did not get the expected result. i want the choclate to never leave the bar. can anybody tell me the best setting for this but in realflow???

thank you....

You might wanna PM Loran from the forums about this... check out his website http://laurent.renaud.free.fr/

Under "Galerie" he's got a test named "R&D_Chocolat"

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