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daMongolian
04-17-2005, 03:34 PM
Because of my situation I am using both the PC and Mac versions of Maya and switching between the two. My scene was originally created on the PC, and has a .wav imported that plays properly both within the program and also as a playblast.

The problem arises when I try to open the same files on my Mac the audio no longer syncs up, it looks right on the timeline, but plays within Maya a noticeable number of frames early. When playblasting it completely ignores the offset and starts the audio from frame zero.

As a work around (all on the mac), I have also tried rendering frames, and then used After Effects to bring them together with the audio. And it is still offset, about the same as if played in Maya. Obviously I could just shift the audio in AE to compensate, but it doesn't seem like this should need that done, besides having to render 400+ frames just to preview work progress really messes with the workflow eh? =)

additionally, I have tried converting the .wav to a .aif, but that doesn't help either.

both systems are running 6.01, the Mac is running 10.3.9, 1.25 GHz 1GB ram, don't know the specifics about the PC, but seeing as how it's working fine, it shouldn't be an issue

Has anyone else seen anything like this? does anyone have any suggestions?

Thank you all in advance. If this has already been covered in another thread, I apologize, I searched for one, but didn't find anything, I'm new here so I might not be using the search engine properly.

thanks again!

greg

Craiger
04-26-2005, 06:13 PM
are you using the same frame rate in both versions of maya?

daMongolian
05-01-2005, 10:02 PM
are you using the same frame rate in both versions of maya?

Yes, I was....30fps one of the first things I checked =)

The problem is no longer an urgent issue because I'm done with the class and have moved on to the next classes, but finding a resolution would still be nice incase it ever comes up again.

thanks!!!

greg

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05-01-2005, 10:02 PM
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