View Full Version : ReQ: need help animating fire
04-16-2005, 07:05 PM
I need help making realistic fire in 3dsmax 6-7 without plugins. Any help would be appreciated.
04-20-2005, 10:15 PM
http://www.3dluvr.com/content/article/83Here is a good one but it requires a free blur plugin
04-27-2005, 02:50 AM
i went to the site but when i went to download the free blur. It wasn't there would u happen to have a copy of that plug-in? I would apprectiate it very much.:)
04-27-2005, 07:43 PM
HEY SORRY FOR THE LATE RESPONSE YOU CAN GET THE PLUGIN HERE
Do not forget to include Blurlib to load the plugins
post your fire when your done I would like to see it maybe we can offer additional tips
06-07-2005, 11:48 AM
plugin doesnt work with max 7 :-(((((
06-07-2005, 01:32 PM
check out the master of all natural FX
06-08-2005, 01:32 AM
It all depends on what type of fire you are trying to emulate. Fire behaves differently depending on the type of combustable material, such as wood, metal (eg magnesium), oil / petroleum, oxygenated gas (blue flame), non-oxygenated gas (bunsen burner yellow flame) to name but a few. Each method requires different construction and interaction with its environment to get it to simulate correctly. Even a simple candle flame is affected by (and in turn affects) its environment and fuel.
There's a few examples and walkthroughs in the education section on my site with some max scenes that might be of use to you. The main trick is to analyse the type of fire you want to simulate by having a look at some reference material at sites such as digital vision and then break the effect down into its core components: emission placement, shape and form, animation / interaction, death, colour, illumination (etc) and built up the effect gradually by working on each part of the effect in turn. Don't try to do everything at once as you will more than likely get lost and/or produce an effect that isn't convincing.
Hope this helps and good luck!
06-08-2005, 01:32 AM
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