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View Full Version : squash stretch


ianbot
04-16-2005, 04:31 AM
how difficult is it to incorporate squash/stretch in animations in mb? is it even possible? i want the short that i'm going to be working on to have that classic cartoon elasticity.

Chagidiel
04-19-2005, 03:18 PM
I know people here and on other forums claim that it works somehow in MB, but I have never seen any good examples of this nor have I got it to work myself.
But if you would be OK by just squashing from one place, this isnīt that big problem anyway, though you canīt do it in MB (AFAIK).
In the program you import your animations to for rendering, adjust the pivot of the FBX root object (that your characterīs reference null is parented to) to where you want the character to squash from, and animate the squash and stretch of that. This will affect the entire rig and mesh.
I donīt know if this works in all aplications, but it I have done it succesfully in both Lightwave and 3ds max anyway.

zinzin
04-21-2005, 09:23 AM
I had a look of a video tutorial before, it seems its quite easy to do in mb, just scale alone one axis!
hopefully u guys can find how to do it!

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04-21-2005, 09:23 AM
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