View Full Version : Nude Female WiP
hotknife 04-14-2005, 05:12 PM Max 7, Z brush, rendered v.quickly in Mental Ray
First post here or anywhere really but any crits welcome....at some point I intend to give her a head....ahem......
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fasteez
04-14-2005, 05:23 PM
really like the proportian, good anatomy skills ;)
Vertizor
04-14-2005, 05:25 PM
Her belly button seems a bit too wide, big. But maybe that's just how it is. And it seems to pinch too narrowly where her deltoid meets the bicep or tricep.
I dunno, the quality is really good. But she just looks anorexic in some parts, and normal in others.
InKraBid
04-14-2005, 08:18 PM
I think she needs thicker thighs, normally a woman's thigh meets below the.. yohoo, no matter how skinny they are. And a woman like this, with big tits and bones, should definitely have thicker thighs. Women usually are bigger around the thigh and pelvis area than around the chest area.
Also, her back is really ripped and muscular, might wanna tone that down a bit.
on the upside, she's got really nice bum and boobs...
hotknife
04-15-2005, 11:36 AM
ok, have toned down the back and made the thighs slightly more bulky.
still have work to do on the elbow and under the arms though.
ffourier
04-15-2005, 01:52 PM
very nice shapes. she is very muscular... Personnaly I find that the heel on back view is a little crushed. It is great job man !!
EdySusanto
04-15-2005, 02:03 PM
hm... nice..
yeah kinda muscular ^^
i think her thoraxic area is a bit too large :)
good luck.
Cleveland
04-16-2005, 02:42 AM
go hotknife.
i think i know this girl....
seriously, though, there's an artistic sensibility about this model that is very organic and attractive that i can't put miy finger on. perhaps it's the whole zbrush ting (which i'm a million miles away from toughing.)
all the antatomy is well thought out, but i think there may be an inconsistency in muscle:bodyfat.
her upper arms and her rhomboid/trapezius area appears to have 0% body fat, like an emaciated female bodybuilder, while the rest of her seems buit like a regular slim girl.
on the whole she's great, but i think you may want to soften her in the areas i just mentioned.
cleveland.
hotknife
03-01-2006, 05:10 PM
thought i'd add a head and try a render...and take the concept a bit further..
Seemann
03-01-2006, 07:27 PM
Hello!
A lil' question I have in mind (I hope you havent said it somewhere).
Have you modeled the clothes separate and aligned them? Or are they the same
surface as the body?
I'd really like to know how such stuff is done.
hotknife
03-02-2006, 09:28 AM
Seeman,
The clothes in this case are the same mesh as the body with some polygons deleted, then a 'push' modifier is applied to them (which scales the polygons along the normals) then a 'shell' modifier is apllied to give some depth.Obviously Meshsmooth over the top.
I also pulled the cloth away from the skin a little in areas as well. You can tell from the next piccy what is happening.
It is a different technique to the other picture which was basiclly modelling a section of the cloth, say the outside of the leg and using 'skinwrap' to drape it over the figure to let it find its own form on the person. We did this by applying dynamics to a simple mesh which fell over the body, a rigid body, the simple mesh was then used to control the more complex cloth object. The seperate sections of cloth were then welded together.
This was done before Garment maker etc. was available.
Hope this is clear and helpful. If not mail.
Sorry can't upload images at the mo. shall do so when its working.
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