amckay
10-02-2002, 03:12 AM
Hey everyone, this is just a question which I was hoping someone might be able to help me out with.
So far with expressions and MEL I seem to have a grasp on most aspects of controlling particle systems at a basic level, except controlling particles individual positions, I can control particles as a group to move lets say through a sin or cos function runtime expression, although I haven't been able to work out how to control individual particles positions, so if I wanted some to randomly move off to the left, or slow down ect. I assume you'll have to control them via the particleId, although I have no idea how I do this.
Does anyone here have any tips on this? An example is that I'm working on a fairly large bee swarm sequence for a feature in Maya and my vfx supervisor wants some of the bees to slow down and hover for a while, whilst others decide to change direction ect. I want to do this through expressions, although I can't seem to control individual particles to do this, only as a group.
Anyway help would be greatly appreciated,
thanks.
Allan McKay
So far with expressions and MEL I seem to have a grasp on most aspects of controlling particle systems at a basic level, except controlling particles individual positions, I can control particles as a group to move lets say through a sin or cos function runtime expression, although I haven't been able to work out how to control individual particles positions, so if I wanted some to randomly move off to the left, or slow down ect. I assume you'll have to control them via the particleId, although I have no idea how I do this.
Does anyone here have any tips on this? An example is that I'm working on a fairly large bee swarm sequence for a feature in Maya and my vfx supervisor wants some of the bees to slow down and hover for a while, whilst others decide to change direction ect. I want to do this through expressions, although I can't seem to control individual particles to do this, only as a group.
Anyway help would be greatly appreciated,
thanks.
Allan McKay
