That Adrian Guy
10-02-2002, 02:13 AM
How should I word this....
When ever I use a deform, and like the result, I want to force the mesh to take on that new shape. However, I don't want the deform tag as it's child in the heirchy, that way I can directly edit the deformed mesh, instead having to deal with an undeformed mesh along with a deforming cube.
Is there any way to get rid of the deform tag without getting rid of the deformed effect that it has?
If your still confused I can elaborate:
Say I create a sphere (and converted it to an editable mesh) and taper the top to make the sphere egg shaped... do I need to keep the deform tag if I want the keep the sphere looking like an egg?
I think it's a good question! It would only make sense that C4D would allow you to make a deform permanent.
---sorry for the wordy question, and thanks for reading this far!
-See you all around
When ever I use a deform, and like the result, I want to force the mesh to take on that new shape. However, I don't want the deform tag as it's child in the heirchy, that way I can directly edit the deformed mesh, instead having to deal with an undeformed mesh along with a deforming cube.
Is there any way to get rid of the deform tag without getting rid of the deformed effect that it has?
If your still confused I can elaborate:
Say I create a sphere (and converted it to an editable mesh) and taper the top to make the sphere egg shaped... do I need to keep the deform tag if I want the keep the sphere looking like an egg?
I think it's a good question! It would only make sense that C4D would allow you to make a deform permanent.
---sorry for the wordy question, and thanks for reading this far!
-See you all around
