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View Full Version : Multitexturing in Maya: Multiple UV sets on one mesh, uv weights?


Frogfu
04-13-2005, 11:45 PM
I am working on a project where we ant to use multitextures and layer them with multiple UV sets on one mesh, Take a look at what i want to do:

NOTE: ALL TEXTURES AND IMAGES ARE COPYRIGHT OF BLIZZARD (VIVENDI) 2005

http://www.macdigital3d.com/downloads/MultiTex_example1.jpg



http://www.macdigital3d.com/downloads/MultiTex_example2.jpg




So with those as examples, i need to figure out how to make use of mayas UV sets so that i can "weight" them to display the textures appropriately. I have worked with multiple textures and the UV linker to create the similar effect with a layered texture, however in Open GL it goes to a mess. Hence my cry for the mel commands or the API classes that can help me! Any help in this direction of how to work multitexturing in Maya or how its done in the industry, would be greatly appriciated.

Thanks again

-The FU

TogaMario
04-29-2005, 05:52 AM
I had made a function (for BlitzBasic) that took RGB values and faded between three different tileable textures. 100% Red = rock, 100% Green = grass, 100% Blue = sand ... and any values in between will be a combination there of. So I could create an image using just those color, and give it feathered edges (if you're using photoshop) to create the gradient changes in textures. Although it's not a Maya solution, it is something that is relatively simple to create a working demo of. Only problem is that it's limited to three textures. Hope that helps as far as theory is concerned, and good luck with your project.

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04-29-2005, 05:52 AM
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