Frogfu
04-13-2005, 11:45 PM
I am working on a project where we ant to use multitextures and layer them with multiple UV sets on one mesh, Take a look at what i want to do:
NOTE: ALL TEXTURES AND IMAGES ARE COPYRIGHT OF BLIZZARD (VIVENDI) 2005
http://www.macdigital3d.com/downloads/MultiTex_example1.jpg
http://www.macdigital3d.com/downloads/MultiTex_example2.jpg
So with those as examples, i need to figure out how to make use of mayas UV sets so that i can "weight" them to display the textures appropriately. I have worked with multiple textures and the UV linker to create the similar effect with a layered texture, however in Open GL it goes to a mess. Hence my cry for the mel commands or the API classes that can help me! Any help in this direction of how to work multitexturing in Maya or how its done in the industry, would be greatly appriciated.
Thanks again
-The FU
NOTE: ALL TEXTURES AND IMAGES ARE COPYRIGHT OF BLIZZARD (VIVENDI) 2005
http://www.macdigital3d.com/downloads/MultiTex_example1.jpg
http://www.macdigital3d.com/downloads/MultiTex_example2.jpg
So with those as examples, i need to figure out how to make use of mayas UV sets so that i can "weight" them to display the textures appropriately. I have worked with multiple textures and the UV linker to create the similar effect with a layered texture, however in Open GL it goes to a mess. Hence my cry for the mel commands or the API classes that can help me! Any help in this direction of how to work multitexturing in Maya or how its done in the industry, would be greatly appriciated.
Thanks again
-The FU
