JA-forreal
04-13-2005, 09:56 PM
Some of our current discussions about cg art in this forum has made me wonder how each cg artist really defines their approach to their craft.
I think that as a 3d commercial designer and producer I approach my craft more as an artisan than an artist. An artisan works to create functionally artistic objects, products, media, living spaces, etc. They use many media elements and concepts that are common to all artist. But their focus is often less "emotional" than an artist who creates works purely for visual entertainment, enjoyment, or contemplation.
Highly emotional visions and expectations of art have drawn many if not most artist here to CGtalk. Emotionally motivated artist drive the heart of the art process.
They take the lead and push the limits of art. Most concepts about art were invented for emotionally based artistic concepts. Even in their expressions of their craft they are driven by strong emotions and energies that just have to be expressed through their artwork.
In cg our artistic goals are our definitions by which we can be identified by. These gaols also express our viewpoints on matters. We show this in the way that we approach our work. We can mix the two types, both artisan and artist as a singular producer of artistic 3d or 2d projects. Or we can participate as a single artist who can be a key part of many parts that collectively work to complete an artistic project.
Many 3d artist hold down many jobs that cover modeling, painting, animation, lighting, camera work, programing, management, etc. They often have to approach their art logically or skillfully and are more apt to seek out processes than involve a heavy use to technology to complete a task. A digital painter can approach their work more naturally and free from the constraints of computer driven logic which gives them complete artistic freedom.
How do we define ourselves as cg artist? Do we think that "art is art" and differing technical aspects of cg are not a determining factor to the way we work as cg artist? Do we think that certain technical aspects of our art can hold back some of our creativity and limit our identity as pure artist? Do you think that cg art is only validated if it is based on emotional artistic concepts? How do you feel about cg art that is created purely for commercial purposes and do you consider these works as thought provoking art just as wall paper or road signs?
I think that definitions viewpoints can lead to understanding and help us to benefit from all of our experiences as cg artist. What do you think?
I think that as a 3d commercial designer and producer I approach my craft more as an artisan than an artist. An artisan works to create functionally artistic objects, products, media, living spaces, etc. They use many media elements and concepts that are common to all artist. But their focus is often less "emotional" than an artist who creates works purely for visual entertainment, enjoyment, or contemplation.
Highly emotional visions and expectations of art have drawn many if not most artist here to CGtalk. Emotionally motivated artist drive the heart of the art process.
They take the lead and push the limits of art. Most concepts about art were invented for emotionally based artistic concepts. Even in their expressions of their craft they are driven by strong emotions and energies that just have to be expressed through their artwork.
In cg our artistic goals are our definitions by which we can be identified by. These gaols also express our viewpoints on matters. We show this in the way that we approach our work. We can mix the two types, both artisan and artist as a singular producer of artistic 3d or 2d projects. Or we can participate as a single artist who can be a key part of many parts that collectively work to complete an artistic project.
Many 3d artist hold down many jobs that cover modeling, painting, animation, lighting, camera work, programing, management, etc. They often have to approach their art logically or skillfully and are more apt to seek out processes than involve a heavy use to technology to complete a task. A digital painter can approach their work more naturally and free from the constraints of computer driven logic which gives them complete artistic freedom.
How do we define ourselves as cg artist? Do we think that "art is art" and differing technical aspects of cg are not a determining factor to the way we work as cg artist? Do we think that certain technical aspects of our art can hold back some of our creativity and limit our identity as pure artist? Do you think that cg art is only validated if it is based on emotional artistic concepts? How do you feel about cg art that is created purely for commercial purposes and do you consider these works as thought provoking art just as wall paper or road signs?
I think that definitions viewpoints can lead to understanding and help us to benefit from all of our experiences as cg artist. What do you think?
