View Full Version : Is there a script for this?
04-13-2005, 01:32 PM
I'd like a script that transfers all the keyframes from one skeleton to another within maya. it doesn't have to perform any kind of scaling etc for different bone proportions, just put the same transformations across. I know maya has something like this for character rigs but it requires labelling all the joints which in my particular situation is very impractical because it needs to be done across a bunch of skeletons. Anyway, I'm just wondering, does anyone know if a script like this has already been made which I can download? Or will I need to write it myself
Haider of Sweden
04-13-2005, 03:28 PM
zooXferAnim does this I, if I understood you right
04-14-2005, 07:13 PM
Check this awesome tool > "Animation Writer" by james park >>> nice tut page also here (http://www.arcsecond.net/aWriter/aWriter_use.html)
and u can download it from here.. (http://www.arcsecond.net/scripts/animation/jpAnimWriter_v1.2.zip)
very good tool and easy to use and after u export ur animation from one rig and say u have to use in another rig with different names, open the .ANIM files the tool exports , open in wordpad and then find replace with the names in the 2 nd rig and import and apply this animation to ur 2nd rig.. damn good !!
hope this helps....
04-14-2005, 07:50 PM
if the hierarchy is the same in both rigs, just use the animation export that is built into maya.
select the top node.
set it to anim export and check "below" ON.
then open the other rig, select the top node and Import (just use "best guess")
if animExport does not appear as an option, openyour plugin manager, and turn it ON.
04-14-2005, 09:51 PM
yeah, zooXferAnim (http://www.macaronikazoo.com/mel/download/zooXferAnim.rar) will do what you're after. lets you map source-target objects if you need to, or just let the script figure out the mappings.
04-14-2005, 09:51 PM
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