View Full Version : Boy in front of wall, what's next?
Milho 04-12-2005, 03:46 PM Ok did this at my cousins place in Amsterdam (with a Graphire, wacom feels so much better to use than my tablet)
So this is in a reasonable time, 1-2 hours, what i could come up with, using reference only for the lighting.
I would like to mess around with the picture detail it out, change some proportion issues and especially make the color/lighting more realistic.
But how!! Please help me! Since Im not really advanced im depending on hints and directions by you.
http://www.bangang.de/home/milho/boy.jpg
Thanks!
|
|
Milho
04-14-2005, 11:47 PM
Back @ home I did a paintover. I used reference for this one to get the proportions right.
Used 100% brush with wet edges. Like the strokes better but the colors are still artificial. I tried to get some greenish ambients, maybe i should get more of em. Also I need more contrast / darker shadows to get away from the flat look...
Probably also a bit oversaturated in contrast to the background. Maybe good?
What do you think? Crits highly appreciated
http://www.bangang.de/home/milho/boy2.jpg
Milho
04-15-2005, 12:59 AM
Doesnt look like great difference maybe but it was. Corrected the shape but mainly made the lit side a bit more purple and the shadow side more greenish. Also got rid of some shapes/wrinkles to make him look younger. Probably will correct the eyes lower when detailing eyes/nose/mouth.
http://www.bangang.de/home/milho/boy3.jpg
Still a bit over saturated but dont want to mess with the colorcorrections yet
Milho
04-15-2005, 05:19 AM
Last update for today.... getting better. have used darker shadows to get more depth. I think its getting better. Some more tweeking and I can start with the details....
But still I miss nice colors in the skintones. Any suggestions to make it better? Looks so monotone.
http://www.bangang.de/home/milho/boy4.jpg
BMunchausen
04-15-2005, 05:46 PM
Well it's much better from stage 1 to stage 2 even, although yes, I think the colors are too saturated for the background.
His torso's a little strange. He looks like his shoulders are turned away from us, but then if so, we're seeing too much of his right shoulder. His eyes need depth - you're painting the whites of his eyes because we "know" those are white, but most likely in that lighting, they were a shade of blueish gray - look at that more closely. Right now, they're like flat, cutout pieces of paper on his face. The left eyebrow could probably be gentler and I'd pay more attention to the way the light falls on his mouth - both in the way it hits the down plane of his upper lip as compared to the up plane of his bottom lip - and the way both should transition into darkness some if the shadow's on the left (his right)
The shadow behind him is too opaque and too close to the color of his shirt. You should fade that out more softly as it moves away from him, and maybe make it a warmer tone.
Good luck to you.
Milho
04-16-2005, 05:32 PM
Thanks for the comments BMunchausen! Helped me a lot.
I made progress, already smoothed out details, worked on the nose and started with the eyes. What do you think about their placement / size. This is very essential to me, to give him a childish innocent look. Do you see that he is supposed to be asian? I tried references.
I also mirrowed it so you can see mistakes, I don't see much with my nose in front of it for so long ^_^
Btw I like the colors much better now. Took me very long to get them this way. I did some desaturation / hue changes in PS but still on the rough version so while painting with the smooth brush i got rid of this "decompression" / banding issues which happen with color correction. It's still quite saturated but i like it this way.
Havent toched the body and background yet. I'll handle the hard shadow, I will redo the background later, have the character on a seperate layer. As a matter of fact it isn't even e shadow, just empty place, cause the first character had his head there.
Wow never spend so much time on a single painting, but I think it starts to pay off.... next round ;)
http://www.bangang.de/home/milho/boy5.jpg
Solothores
04-16-2005, 05:42 PM
i think the bottom one looks better in positioning :)
Milho
04-18-2005, 01:44 AM
http://www.bangang.de/home/milho/boy6.jpg
Another update. Did the eyes. Thanks for the hint Solothores, I think I go with this composition. It's nice that the viewer reads the light from left. Compensates the position of the character.
So the eyes might still look liked glued on, I think thats because the eyes turned out to have darker shadows = more contrast cause of the details. I think if i add dark shadows in areas lke the nose and lips / ears it might bring back the balance. Now the face has not enough contrast.
I think I'll do the brows and hair later, so for now I can concentrate on the lips, nose and ears.
Btw did some minor fixes at hte mouth area and the forehead.
So still open for helpful critic. Especially hints for the eyes.
Milho
07-02-2005, 12:17 AM
Has been some time, been quite busy, but I want to finish this off before I start a new project. So I progressed a bit on this painting, cleaned the background and did a little blur on it. Still have to make a better lighting on the hair to get a nice look.
Waiting for your C&C
http://www.bangang.de/home/milho/boy7.jpg
It's gettin better from step to step, but the proportions on the face are slightly out, the skull seems not to be 100% symmetrical, but you could fix that with some more work on the light I guess ...
CGTalk Moderation
07-02-2005, 10:36 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.