onionringofdoom
04-12-2005, 03:24 PM
Would it be at all possible to take a material and attach some maxscript thingy to it so that it adds random variation to some aspect of the texture? Like, I could have 10 spheres, and one would have a specularity value of 10, another 10.4, another 9.6, another 11, and so on, only they would all have the same material applied. The maxscript would randomly alter whatever value, though. Note that I have never used maxscript before :P
