Bobock
10-01-2002, 10:09 AM
Hello guys !
I have a couple of questions for you about skinning and character rigging:
I have a model (mainly a nurbs patch model with some parts in sub-d's) and a low res model that I smooth bind to the joints and want to use as a wrap deformer for the hires model. It works quite well but I have some parts that are "on" the main surface of the body, as a belt or straps or pieces of armor. I find it difficult to bind those parts correctly cause when they move with the joints, some seams appear between them and the main surface deformed through the wrap deformer.
Do you have any solutions?
I tried with lattices which seem to be a good solution but I am not satisfied, there are still seams appearing.
Thanks for your help!
Bobock
I have a couple of questions for you about skinning and character rigging:
I have a model (mainly a nurbs patch model with some parts in sub-d's) and a low res model that I smooth bind to the joints and want to use as a wrap deformer for the hires model. It works quite well but I have some parts that are "on" the main surface of the body, as a belt or straps or pieces of armor. I find it difficult to bind those parts correctly cause when they move with the joints, some seams appear between them and the main surface deformed through the wrap deformer.
Do you have any solutions?
I tried with lattices which seem to be a good solution but I am not satisfied, there are still seams appearing.
Thanks for your help!
Bobock
