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View Full Version : how to change UV's on hierarch. SubD


Stahlberg
10-01-2002, 10:06 AM
I have a hierarchical Subdivided surface, meaning it's got its levels 0, 1, 2, 3 and 4 still intact, not collapsed. It's a big and complex one, and it took a long time to model. I really would like to avoid going back to level 0 and redoing everything above that.

But when I try to fix some screwed-up UV's (because I attached parts), by transferring perfect UV's from a polygon-version of the 0-level, it seems to work at first (when I put the SubD in polyproxymode), but when I go back to Standard mode my old screwed-up UV's come back and the new ones disappear. Anybody know a work-around?

Stahlberg
10-02-2002, 07:05 AM
Woah, just found it myself, so simple I feel stupid. Of course, I just use the old screwed up one as a Blendshape for the new 0-level. Pull the slider up to max and copy the new one - done.

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